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From: Daniel Vetter <daniel@ffwll.ch>
To: "Christian König" <ckoenig.leichtzumerken@gmail.com>
Cc: "Marek Olšák" <maraeo@gmail.com>,
	"Michel Dänzer" <michel@daenzer.net>,
	dri-devel <dri-devel@lists.freedesktop.org>,
	"Jason Ekstrand" <jason@jlekstrand.net>,
	"ML Mesa-dev" <mesa-dev@lists.freedesktop.org>
Subject: Re: [Mesa-dev] Linux Graphics Next: Userspace submission update
Date: Wed, 9 Jun 2021 20:31:14 +0200	[thread overview]
Message-ID: <YMEI8pcXpt22gi3D@phenom.ffwll.local> (raw)
In-Reply-To: <1478737b-88aa-a24a-d2d7-cd3716df0cb0@gmail.com>

On Wed, Jun 09, 2021 at 03:58:26PM +0200, Christian König wrote:
> Am 09.06.21 um 15:19 schrieb Daniel Vetter:
> > [SNIP]
> > > Yeah, we call this the lightweight and the heavyweight tlb flush.
> > > 
> > > The lighweight can be used when you are sure that you don't have any of the
> > > PTEs currently in flight in the 3D/DMA engine and you just need to
> > > invalidate the TLB.
> > > 
> > > The heavyweight must be used when you need to invalidate the TLB *AND* make
> > > sure that no concurrently operation moves new stuff into the TLB.
> > > 
> > > The problem is for this use case we have to use the heavyweight one.
> > Just for my own curiosity: So the lightweight flush is only for in-between
> > CS when you know access is idle? Or does that also not work if userspace
> > has a CS on a dma engine going at the same time because the tlb aren't
> > isolated enough between engines?
> 
> More or less correct, yes.
> 
> The problem is a lightweight flush only invalidates the TLB, but doesn't
> take care of entries which have been handed out to the different engines.
> 
> In other words what can happen is the following:
> 
> 1. Shader asks TLB to resolve address X.
> 2. TLB looks into its cache and can't find address X so it asks the walker
> to resolve.
> 3. Walker comes back with result for address X and TLB puts that into its
> cache and gives it to Shader.
> 4. Shader starts doing some operation using result for address X.
> 5. You send lightweight TLB invalidate and TLB throws away cached values for
> address X.
> 6. Shader happily still uses whatever the TLB gave to it in step 3 to
> accesses address X
> 
> See it like the shader has their own 1 entry L0 TLB cache which is not
> affected by the lightweight flush.
> 
> The heavyweight flush on the other hand sends out a broadcast signal to
> everybody and only comes back when we are sure that an address is not in use
> any more.

Ah makes sense. On intel the shaders only operate in VA, everything goes
around as explicit async messages to IO blocks. So we don't have this, the
only difference in tlb flushes is between tlb flush in the IB and an mmio
one which is independent for anything currently being executed on an
egine.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch

  reply	other threads:[~2021-06-09 18:31 UTC|newest]

Thread overview: 50+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-05-27 21:51 Linux Graphics Next: Userspace submission update Marek Olšák
2021-05-28 14:41 ` Christian König
2021-05-28 22:25   ` Marek Olšák
2021-05-29  3:33     ` Marek Olšák
2021-05-31  8:25       ` Christian König
2021-06-01  9:02 ` Michel Dänzer
2021-06-01 10:21   ` Christian König
2021-06-01 10:49     ` Michel Dänzer
2021-06-01 12:10       ` [Mesa-dev] " Christian König
2021-06-01 12:30         ` Daniel Vetter
2021-06-01 12:51           ` Christian König
2021-06-01 13:01             ` Marek Olšák
2021-06-01 13:24               ` Michel Dänzer
2021-06-02  8:57             ` Daniel Stone
2021-06-02  9:34               ` Marek Olšák
2021-06-02  9:38                 ` Marek Olšák
2021-06-02 18:48                   ` Daniel Vetter
2021-06-02 18:52                     ` Christian König
2021-06-02 19:19                       ` Daniel Vetter
2021-06-04  7:00                         ` Christian König
2021-06-04  8:57                           ` Daniel Vetter
2021-06-04 11:27                             ` Christian König
2021-06-09 13:19                               ` Daniel Vetter
2021-06-09 13:58                                 ` Christian König
2021-06-09 18:31                                   ` Daniel Vetter [this message]
2021-06-10 15:59                                     ` Marek Olšák
2021-06-10 16:33                                       ` Christian König
2021-06-14 17:10                                         ` Marek Olšák
2021-06-14 17:13                                           ` Christian König
2021-06-17 16:48                                             ` Daniel Vetter
2021-06-17 18:28                                               ` Marek Olšák
2021-06-17 19:04                                                 ` Daniel Vetter
2021-06-17 19:23                                                   ` Marek Olšák
2021-06-03  3:16                     ` Marek Olšák
2021-06-03  7:47                       ` Daniel Vetter
2021-06-03  8:20                         ` Marek Olšák
2021-06-03 10:03                           ` Daniel Vetter
2021-06-03 10:55                             ` Marek Olšák
2021-06-03 11:22                               ` Daniel Vetter
2021-06-03 17:52                                 ` Marek Olšák
2021-06-03 19:18                                   ` Daniel Vetter
2021-06-04  5:26                                     ` Marek Olšák
2021-06-02  9:44               ` Christian König
2021-06-02  9:58                 ` Marek Olšák
2021-06-02 10:06                   ` Christian König
2021-06-01 13:18         ` Michel Dänzer
2021-06-01 17:39           ` Michel Dänzer
2021-06-01 17:42           ` Daniel Stone
2021-06-02  8:09       ` Michel Dänzer
2021-06-02 19:20         ` Daniel Vetter

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