https://bugs.freedesktop.org/show_bug.cgi?id=103300 Bug ID: 103300 Summary: Tear rendering bug in Bioshock Infinite Product: Mesa Version: 17.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: ianbruene@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 134870 --> https://bugs.freedesktop.org/attachment.cgi?id=134870&action=edit What is Running Ubuntu 17.04, kernel 4.12.11, mesa 17.2.2 padoka-stable (but it appeared in an earlier version), RX 460. In Bioshock Infinite there are "tears" which graphically consist of a swirly glowy cloud thing and a sprite that looks like a tear with static inside. When I encounter them the sprite is missing. This only effects the tears that have the "static" in them (the music, three truths, and Elizabeth screaming ones), but does not effect any of the story or combat tears. What few tests I know how to do eliminate corruption in the installation (steam verifies it), or corrupted shader cache (deleted that). I am *not* certain that this is a driver bug, but it seems to lean in that direction. Attached is a screenshot of how it looks on my system, vs how it should look. -- You are receiving this mail because: You are the assignee for the bug.