From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming Date: Wed, 06 Nov 2019 02:46:02 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1750861756==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D2BF86EBD5 for ; Wed, 6 Nov 2019 02:46:03 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1750861756== Content-Type: multipart/alternative; boundary="157300836310.5934f1E.22508" Content-Transfer-Encoding: 7bit --157300836310.5934f1E.22508 Date: Wed, 6 Nov 2019 02:46:03 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D109955 --- Comment #126 from Rodney A Morris --- (In reply to haro41 from comment #125) > ... thanks for your feedback, so it seems we are faced with the same bug = ... >=20 > Btw, i got crashes with at least one vulkan game and ACO compiler backend > enabled too. > I think it really depends of the load pattern. And enabled vsync is > triggering the typical load pattern, with at least one transient (from hi= gh > to low load) per frame. >=20 > Is someone affected with this bug here, usually building the kernel from > source locally? If you want someone to apply your changes in bug report no. 110777 to the kernel for testing, I can so but will not be to it until this weekend.=20 As a side note, I've had great success manually limiting the memory clock to level 1,2,3 on my Vega 64. I've played over 7 hours of Stellaris without a crash. --=20 You are receiving this mail because: You are the assignee for the bug.= --157300836310.5934f1E.22508 Date: Wed, 6 Nov 2019 02:46:03 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comm= ent # 126 on bug 10995= 5 from Rodney A Morris
(In reply to haro41 from comment #125)
> ... thanks for your feedback, so it seems we are=
 faced with the same bug ...
>=20
> Btw, i got crashes with at least one vulkan game and ACO compiler back=
end
> enabled too.
> I think it really depends of the load pattern. And enabled vsync is
> triggering the typical load pattern, with at least one transient (from=
 high
> to low load) per frame.
>=20
> Is someone affected with this bug here, usually building the kernel fr=
om
> source locally?

If you want someone to apply your changes in bug report no. 110777 to the
kernel for testing, I can so but will not be to it until this weekend.=20

As a side note, I've had great success manually limiting the memory clock to
level 1,2,3 on my Vega 64.  I've played over 7 hours of Stellaris without a
crash.


You are receiving this mail because:
  • You are the assignee for the bug.
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