From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming Date: Thu, 24 Oct 2019 03:12:28 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1058609190==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 80D326E08C for ; Thu, 24 Oct 2019 03:12:28 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1058609190== Content-Type: multipart/alternative; boundary="15718867487.2AC07E45a.13918" Content-Transfer-Encoding: 7bit --15718867487.2AC07E45a.13918 Date: Thu, 24 Oct 2019 03:12:28 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D109955 --- Comment #120 from blppt@yahoo.com --- I dont have anything to attach here, but same issue here, ubuntu 19.04, ker= nel 5.4-rc3, vega64 W/C, Mesa 19.3.0 -- it only seems to occur with DXVK and not D9VK for some reason. Example: GW2 (DX9 game) will work perfectly under heavy load in WvW with massive zergs for hours with no crash, but FFXIV (DX11) will always lock the entire system up after a time. That being said, when you force the top clock using echo manual > /sys/class/drm/card0/device/power_dpm_force_performance_level and echo 7 > /sys/class/drm/card0/device/pp_dpm_sclk FFXIV no longer locks the system at all. It does eat up a good deal more wa= tts according to my UPS meter though, so resetting to auto is necessary IMHO. So, it sounds like you guys are on the right track with the whole "power management" thing being the culprit. Just wanted to add my experience to th= is. (and yes, echoing the guy above, the exact same system is stable in windows= 10, so its not a hardware issue). --=20 You are receiving this mail because: You are the assignee for the bug.= --15718867487.2AC07E45a.13918 Date: Thu, 24 Oct 2019 03:12:28 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comm= ent # 120 on bug 10995= 5 from blppt@yahoo.com
I dont have anything to attach here, but same issue here, ubun=
tu 19.04, kernel
5.4-rc3, vega64 W/C, Mesa 19.3.0 -- it only seems to occur with DXVK and not
D9VK for some reason.

Example: GW2 (DX9 game) will work perfectly under heavy load in WvW with
massive zergs for hours with no crash, but FFXIV (DX11) will always lock the
entire system up after a time.

That being said, when you force the top clock using

echo manual > /sys/class/drm/card0/device/power_dpm_force_performance_le=
vel

and

echo 7 > /sys/class/drm/card0/device/pp_dpm_sclk

FFXIV no longer locks the system at all. It does eat up a good deal more wa=
tts
according to my UPS meter though, so resetting to auto is necessary IMHO.

So, it sounds like you guys are on the right track with the whole "pow=
er
management" thing being the culprit. Just wanted to add my experience =
to this.

(and yes, echoing the guy above, the exact same system is stable in windows=
 10,
so its not a hardware issue).


You are receiving this mail because:
  • You are the assignee for the bug.
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