From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming
Date: Sun, 07 Jul 2019 05:31:34 +0000
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Date: Sun, 7 Jul 2019 05:31:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109955
--- Comment #36 from Mauro Gaspari ---
(In reply to shadow.archemage from comment #35)
> (In reply to Mauro Gaspari from comment #22)
>=20
> > The only issue I have not being able to reproduce the issue quickly, is=
to
> > clearly understand when the issue is resolved by Mesa. It takes hours f=
or me
> > to get the freeze sometimes.=20
> > If someone has a quick way to trigger system freeze, I am happy to run =
more
> > tests.
>=20
> Hi Mauro,
>=20
> The issue happened to me much more frequently when I opted into Steam beta
> and ran Monster Hunter: World. Before opting in, the crashes happen around
> 1-2 hours after the game starts. With Steam beta though, it happens around
> <5 minutes in.
>=20
> The only change that I noted when I opted into Steam beta was that the ga=
mes
> suddenly downloaded some shader pre-caching stuff. Unfortunately, I'm not
> too familiar with it, and I'm not too sure if it is related to the proble=
m.
>=20
> I am running Manjaro, Gnome 3.32.2, Kernel version 5.1.15-1, Mesa 19.1.1.
> Let me know if I missed something.
>=20
> Thanks,
> Eph
I am not an expert, but I am quite sure shaders have a big part in this. If=
you
can, disable shader caching.
There are a few tests you can do:
1. Did you try with the kernel parameters I posted above? I always ran all =
the
parameters together. GPU+CPU and at the time, I did not have crashes for we=
eks
on my Vega64. I am using a RadeonVII now and it seems those parameters are =
not
needed.
2. Valve sponsored an interesting project that removes dependency of AMD Me=
sa
from LLVM. And instead uses ACO. Valve made this available for Arch based
systems via AUR, and Ubuntu based system via PPA. If you want to test it, y=
ou
can check the posts below. I am going to test this myself on both Arch and
Ubuntu.=20
https://steamcommunity.com/games/221410/announcements/detail/16026346096368=
94200
https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15624774941.ffebD2.25711
Date: Sun, 7 Jul 2019 05:31:34 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 36
on bug 10995=
5
from =
Mauro Gaspari
(In reply to shadow.archemage from comment #35)
> (In reply to Mauro Gaspari from comment #22)
>=20
> > The only issue I have not being able to reproduce the issue quick=
ly, is to
> > clearly understand when the issue is resolved by Mesa. It takes h=
ours for me
> > to get the freeze sometimes.=20
> > If someone has a quick way to trigger system freeze, I am happy t=
o run more
> > tests.
>=20
> Hi Mauro,
>=20
> The issue happened to me much more frequently when I opted into Steam =
beta
> and ran Monster Hunter: World. Before opting in, the crashes happen ar=
ound
> 1-2 hours after the game starts. With Steam beta though, it happens ar=
ound
> <5 minutes in.
>=20
> The only change that I noted when I opted into Steam beta was that the=
games
> suddenly downloaded some shader pre-caching stuff. Unfortunately, I'm =
not
> too familiar with it, and I'm not too sure if it is related to the pro=
blem.
>=20
> I am running Manjaro, Gnome 3.32.2, Kernel version 5.1.15-1, Mesa 19.1=
.1.
> Let me know if I missed something.
>=20
> Thanks,
> Eph
I am not an expert, but I am quite sure shaders have a big part in this. If=
you
can, disable shader caching.
There are a few tests you can do:
1. Did you try with the kernel parameters I posted above? I always ran all =
the
parameters together. GPU+CPU and at the time, I did not have crashes for we=
eks
on my Vega64. I am using a RadeonVII now and it seems those parameters are =
not
needed.
2. Valve sponsored an interesting project that removes dependency of AMD Me=
sa
from LLVM. And instead uses ACO. Valve made this available for Arch based
systems via AUR, and Ubuntu based system via PPA. If you want to test it, y=
ou
can check the posts below. I am going to test this myself on both Arch and
Ubuntu.=20
https://steamcommunity.com/games/221410/announcements/det=
ail/1602634609636894200
https://steamcommunity.com/app/221410/discussions/0/1640915206474=
070669/
You are receiving this mail because:
- You are the assignee for the bug.
=
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