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From: "Jernej Škrabec" <jernej.skrabec@siol.net>
To: Chen-Yu Tsai <wens@csie.org>
Cc: Rob Herring <robh+dt@kernel.org>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	Mark Rutland <mark.rutland@arm.com>,
	Mike Turquette <mturquette@baylibre.com>,
	Stephen Boyd <sboyd@kernel.org>, David Airlie <airlied@linux.ie>,
	Archit Taneja <architt@codeaurora.org>,
	Andrzej Hajda <a.hajda@samsung.com>,
	devicetree <devicetree@vger.kernel.org>,
	linux-arm-kernel <linux-arm-kernel@lists.infradead.org>,
	linux-kernel <linux-kernel@vger.kernel.org>,
	linux-clk <linux-clk@vger.kernel.org>,
	dri-devel <dri-devel@lists.freedesktop.org>,
	linux-sunxi <linux-sunxi@googlegroups.com>
Subject: Re: [PATCH 12/27] drm/sun4i: Add basic support for DE3
Date: Sun, 23 Sep 2018 21:51:28 +0200	[thread overview]
Message-ID: <2453235.vVnySQtb9h@jernej-laptop> (raw)
In-Reply-To: <CAGb2v65tt4S-k=AF2AmjQyEkUydzMimB8TT2Uiqmpf6G8qD1Cw@mail.gmail.com>

Dne sobota, 22. september 2018 ob 15:19:12 CEST je Chen-Yu Tsai napisal(a):
> On Sun, Sep 2, 2018 at 3:27 PM Jernej Skrabec <jernej.skrabec@siol.net> 
wrote:
> > Display Engine 3 is an upgrade of DE2 with new features like support for
> > 10 bit color formats and support for AFBC.
> > 
> > Most of DE2 code works with DE3, except some small details.
> > 
> > Add support for it.
> > 
> > Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
> > ---
> > 
> >  drivers/gpu/drm/sun4i/sun8i_csc.c       | 96 +++++++++++++++++++++++--
> >  drivers/gpu/drm/sun4i/sun8i_mixer.c     | 17 ++++-
> >  drivers/gpu/drm/sun4i/sun8i_mixer.h     | 21 +++++-
> >  drivers/gpu/drm/sun4i/sun8i_ui_scaler.c |  8 ++-
> >  drivers/gpu/drm/sun4i/sun8i_ui_scaler.h |  1 +
> >  drivers/gpu/drm/sun4i/sun8i_vi_layer.c  |  8 +++
> >  drivers/gpu/drm/sun4i/sun8i_vi_layer.h  |  2 +
> >  drivers/gpu/drm/sun4i/sun8i_vi_scaler.c | 34 ++++++++-
> >  drivers/gpu/drm/sun4i/sun8i_vi_scaler.h | 23 ++++++
> >  9 files changed, 197 insertions(+), 13 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_csc.c
> > b/drivers/gpu/drm/sun4i/sun8i_csc.c index b14925b40ccf..101901ccf2dc
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_csc.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_csc.c
> > @@ -34,6 +34,34 @@ static const u32 yvu2rgb[] = {
> > 
> >         0x000004A8, 0x00000000, 0x00000813, 0xFFFBAC4A,
> >  
> >  };
> > 
> > +/*
> > + * DE3 has a bit different CSC units. Factors are in two's complement
> > format. + * First three have 17 bits for fractinal part and last two 2
> > bits. First + * three values in each line are multiplication factor, 4th
> > is difference, + * which is subtracted from the input value before the
> > multiplication and + * last value is constant, which is added at the end.
> > + *
> > + * x' = c00 * (x + d0) + c01 * (y + d1) + c02 * (z + d2) + const0
> > + * y' = c10 * (x + d0) + c11 * (y + d1) + c12 * (z + d2) + const1
> > + * z' = c20 * (x + d0) + c21 * (y + d1) + c22 * (z + d2) + const2
> > + *
> > + * Please note that above formula is true only for Blender CSC. Other DE3
> > CSC + * units takes only positive value for difference. From what can be
> > deducted + * from BSP driver code, those units probably automatically
> > assume that + * difference has to be subtracted.
> > + */
> > +static const u32 yuv2rgb_de3[] = {
> > +       0x0002542a, 0x00000000, 0x0003312a, 0xffffffc0, 0x00000000,
> > +       0x0002542a, 0xffff376b, 0xfffe5fc3, 0xfffffe00, 0x00000000,
> > +       0x0002542a, 0x000408d3, 0x00000000, 0xfffffe00, 0x00000000,
> > +};
> > +
> > +static const u32 yvu2rgb_de3[] = {
> > +       0x0002542a, 0x0003312a, 0x00000000, 0xffffffc0, 0x00000000,
> > +       0x0002542a, 0xfffe5fc3, 0xffff376b, 0xfffffe00, 0x00000000,
> > +       0x0002542a, 0x00000000, 0x000408d3, 0xfffffe00, 0x00000000,
> > +};
> > +
> > 
> >  static void sun8i_csc_set_coefficients(struct regmap *map, u32 base,
> >  
> >                                        enum sun8i_csc_mode mode)
> >  
> >  {
> > 
> > @@ -61,6 +89,38 @@ static void sun8i_csc_set_coefficients(struct regmap
> > *map, u32 base,> 
> >         }
> >  
> >  }
> > 
> > +static void sun8i_de3_ccsc_set_coefficients(struct regmap *map, int
> > layer,
> > +                                           enum sun8i_csc_mode mode)
> > +{
> > +       const u32 *table;
> > +       int i, j;
> > +
> > +       switch (mode) {
> > +       case SUN8I_CSC_MODE_YUV2RGB:
> > +               table = yuv2rgb_de3;
> > +               break;
> > +       case SUN8I_CSC_MODE_YVU2RGB:
> > +               table = yvu2rgb_de3;
> > +               break;
> > +       default:
> > +               DRM_WARN("Wrong CSC mode specified.\n");
> > +               return;
> > +       }
> > +
> > +       for (i = 0; i < 3; i++) {
> > +               for (j = 0; j < 3; j++)
> > +                       regmap_write(map,
> > +                                   
> > SUN8I_MIXER_BLEND_CSC_COEFF(DE3_BLD_BASE, +                              
> >                                  layer, i, j), +                         
> >           table[i * 5 + j]);
> 
> Given that the first three values occupy contiguous addresses,
> you can use regmap_bulk_write() here.
> 
> > +               regmap_write(map,
> > +                            SUN8I_MIXER_BLEND_CSC_CONST(DE3_BLD_BASE,
> > +                                                        layer, i),
> > +                            SUN8I_MIXER_BLEND_CSC_CONST_VAL(table[i * 5 +
> > 3], +                                                            table[i
> > * 5 + 4]));
> Nit: Using a two-dimension array might make it easier to read.
> 
> > +       }
> > +}
> > +
> > 
> >  static void sun8i_csc_enable(struct regmap *map, u32 base, bool enable)
> >  {
> >  
> >         u32 val;
> > 
> > @@ -73,21 +133,45 @@ static void sun8i_csc_enable(struct regmap *map, u32
> > base, bool enable)> 
> >         regmap_update_bits(map, SUN8I_CSC_CTRL(base), SUN8I_CSC_CTRL_EN,
> >         val);
> >  
> >  }
> > 
> > +static void sun8i_de3_ccsc_enable(struct regmap *map, int layer, bool
> > enable) +{
> > +       u32 val, mask;
> > +
> > +       mask = SUN8I_MIXER_BLEND_CSC_CTL_EN(layer);
> > +
> > +       if (enable)
> > +               val = mask;
> > +       else
> > +               val = 0;
> > +
> > +       regmap_update_bits(map, SUN8I_MIXER_BLEND_CSC_CTL(DE3_BLD_BASE),
> > +                          mask, val);
> > +}
> > +
> > 
> >  void sun8i_csc_set_ccsc_coefficients(struct sun8i_mixer *mixer, int
> >  layer,
> >  
> >                                      enum sun8i_csc_mode mode)
> >  
> >  {
> > 
> > -       u32 base;
> > +       if (!mixer->cfg->is_de3) {
> > +               u32 base;
> 
> You could rewrite this as
> 
>     if (mixer->cfg->is_de3) {
>                sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
>                                                layer, mode);
>                return;
>     }
> 
> That way you don't need to change the indentation on the existing lines.
> I suppose this is more of a personal preference. The downside is the control
> flow is slightly more complicated.
> 
> > -       base = ccsc_base[mixer->cfg->ccsc][layer];
> > +               base = ccsc_base[mixer->cfg->ccsc][layer];
> > 
> > -       sun8i_csc_set_coefficients(mixer->engine.regs, base, mode);
> > +               sun8i_csc_set_coefficients(mixer->engine.regs, base,
> > mode);
> > +       } else {
> > +               sun8i_de3_ccsc_set_coefficients(mixer->engine.regs,
> > +                                               layer, mode);
> > +       }
> > 
> >  }
> >  
> >  void sun8i_csc_enable_ccsc(struct sun8i_mixer *mixer, int layer, bool
> >  enable) {
> > 
> > -       u32 base;
> > +       if (!mixer->cfg->is_de3) {
> > +               u32 base;
> > 
> > -       base = ccsc_base[mixer->cfg->ccsc][layer];
> > +               base = ccsc_base[mixer->cfg->ccsc][layer];
> > 
> > -       sun8i_csc_enable(mixer->engine.regs, base, enable);
> > +               sun8i_csc_enable(mixer->engine.regs, base, enable);
> > +       } else {
> > +               sun8i_de3_ccsc_enable(mixer->engine.regs, layer, enable);
> > +       }
> > 
> >  }
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > b/drivers/gpu/drm/sun4i/sun8i_mixer.c index 743941a33d88..a9218abf0935
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.c
> > @@ -460,8 +460,21 @@ static int sun8i_mixer_bind(struct device *dev,
> > struct device *master,> 
> >         base = sun8i_blender_base(mixer);
> >         
> >         /* Reset the registers */
> > 
> > -       for (i = 0x0; i < 0x20000; i += 4)
> > -               regmap_write(mixer->engine.regs, i, 0);
> > +       if (mixer->cfg->is_de3) {
> > +               for (i = 0x0; i < 0x3000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> > +               for (i = 0x20000; i < 0x40000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> > +               for (i = 0x70000; i < 0x88000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> > +               for (i = 0xa0000; i < 0xb0000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> > +               for (i = 0xd0000; i < 0xe0000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> 
> Could you use the macros *_BASE and *_SIZE here? That would make
> it more obviously what parts you're clearing.

Ok, but where should I define them? In sun8i-mixer.h?

> 
> The last offset, 0xd0000, isn't even defined in the DE3 spec.

It is, check chapter 2.3.2, table 2-3.

> 
> > +       } else {
> > +               for (i = 0x0; i < 0x20000; i += 4)
> > +                       regmap_write(mixer->engine.regs, i, 0);
> > +       }
> > 
> >         /* Enable the mixer */
> >         regmap_write(mixer->engine.regs, SUN8I_MIXER_GLOBAL_CTL,
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > b/drivers/gpu/drm/sun4i/sun8i_mixer.h index 020b0a097c84..4c9a442bbb44
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h
> > @@ -33,6 +33,10 @@
> > 
> >  #define DE2_CH_BASE                            0x2000
> >  #define DE2_CH_SIZE                            0x1000
> > 
> > +#define DE3_BLD_BASE                           0x0800
> > +#define DE3_CH_BASE                            0x1000
> > +#define DE3_CH_SIZE                            0x0800
> > +
> > 
> >  #define SUN8I_MIXER_BLEND_PIPE_CTL(base)       ((base) + 0)
> >  #define SUN8I_MIXER_BLEND_ATTR_FCOLOR(base, x) ((base) + 0x4 + 0x10 *
> >  (x))
> >  #define SUN8I_MIXER_BLEND_ATTR_INSIZE(base, x) ((base) + 0x8 + 0x10 *
> >  (x))
> > 
> > @@ -47,6 +51,11 @@
> > 
> >  #define SUN8I_MIXER_BLEND_CK_MAX(base, x)      ((base) + 0xc0 + 0x04 *
> >  (x))
> >  #define SUN8I_MIXER_BLEND_CK_MIN(base, x)      ((base) + 0xe0 + 0x04 *
> >  (x))
> >  #define SUN8I_MIXER_BLEND_OUTCTL(base)         ((base) + 0xfc)
> > 
> > +#define SUN8I_MIXER_BLEND_CSC_CTL(base)                ((base) + 0x100)
> > +#define SUN8I_MIXER_BLEND_CSC_COEFF(base, layer, x, y) \
> > +       ((base) + 0x110 + (layer) * 0x30 +  (x) * 0x10 + 4 * (y))
> > +#define SUN8I_MIXER_BLEND_CSC_CONST(base, layer, i) \
> > +       ((base) + 0x110 + (layer) * 0x30 +  (i) * 0x10 + 0x0c)
> 
> Should these have a DE3 prefix?

Ok for all prefix comments.

> 
> >  #define SUN8I_MIXER_BLEND_PIPE_CTL_EN_MSK      GENMASK(12, 8)
> >  #define SUN8I_MIXER_BLEND_PIPE_CTL_EN(pipe)    BIT(8 + pipe)
> > 
> > @@ -61,6 +70,9 @@
> > 
> >  #define SUN8I_MIXER_BLEND_OUTCTL_INTERLACED    BIT(1)
> > 
> > +#define SUN8I_MIXER_BLEND_CSC_CTL_EN(ch)       BIT(ch)
> > +#define SUN8I_MIXER_BLEND_CSC_CONST_VAL(d, c)  (((d) << 16) | ((c) &
> > 0xffff)) +
> 
> Same here.
> 
> >  #define SUN8I_MIXER_FBFMT_ARGB8888     0
> >  #define SUN8I_MIXER_FBFMT_ABGR8888     1
> >  #define SUN8I_MIXER_FBFMT_RGBA8888     2
> 
> [...]
> 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h index 46f0237c17bb..3d0ad64178ea
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.h
> > @@ -30,6 +30,8 @@
> > 
> >  #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_RGB_MODE                BIT(15)
> >  #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_OFFSET    8
> >  #define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_FBFMT_MASK      GENMASK(12, 8)
> > 
> > +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA_MASK      GENMASK(31, 24)
> > +#define SUN8I_MIXER_CHAN_VI_LAYER_ATTR_ALPHA(x)                ((x) <<
> > 24)
> 
> DE3 prefix?
> 
> >  struct sun8i_mixer;
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c index
> > 8697afc36023..22e1ed5cd7a4 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c
> > @@ -835,7 +835,10 @@ static const u32 bicubic4coefftab32[480] = {
> > 
> >  static inline u32 sun8i_vi_scaler_base(struct sun8i_mixer *mixer, int
> >  channel) {
> > 
> > -       return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> > +       if (mixer->cfg->is_de3)
> > +               return DE3_VI_SCALER_BASE + DE3_VI_SCALER_SIZE * channel;
> > +       else
> > +               return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel;
> > 
> >  }
> >  
> >  static int sun8i_vi_scaler_coef_index(unsigned int step)
> > 
> > @@ -951,6 +954,35 @@ void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer,
> > int layer,> 
> >                 cvphase = vphase;
> >         
> >         }
> > 
> > +       if (mixer->cfg->is_de3) {
> > +               u32 val;
> > +
> > +               if (format->hsub == 1 && format->vsub == 1)
> > +                       val = SUN8I_SCALER_VSU_SCALE_MODE_UI;
> > +               else
> > +                       val = SUN8I_SCALER_VSU_SCALE_MODE_NORMAL;
> > +
> > +               regmap_write(mixer->engine.regs,
> > +                            SUN8I_SCALER_VSU_SCALE_MODE(base), val);
> 
> The remaining settings seem to be related to the edge detection scaling
> method. Since you aren't supporting it, are they necessary?

Didn't really tried without them IIRC. I will for next revision.

Best regards,
Jernej

> 
> > +               regmap_write(mixer->engine.regs,
> > +                            SUN8I_SCALER_VSU_DIR_THR(base),
> > +                            SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(0) |
> > +                            SUN8I_SCALER_VSU_ZERO_DIR_THR(0) |
> > +                            SUN8I_SCALER_VSU_HORZ_DIR_THR(0xff) |
> > +                            SUN8I_SCALER_VSU_VERT_DIR_THR(1));
> > +               regmap_write(mixer->engine.regs,
> > +                            SUN8I_SCALER_VSU_EDGE_THR(base),
> > +                            SUN8I_SCALER_VSU_EDGE_SHIFT(8) |
> > +                            SUN8I_SCALER_VSU_EDGE_OFFSET(0));
> > +               regmap_write(mixer->engine.regs,
> > +                            SUN8I_SCALER_VSU_EDSCL_CTRL(base), 0);
> > +               regmap_write(mixer->engine.regs,
> > +                            SUN8I_SCALER_VSU_ANGLE_THR(base),
> > +                            SUN8I_SCALER_VSU_ANGLE_SHIFT(2) |
> > +                            SUN8I_SCALER_VSU_ANGLE_OFFSET(0));
> > +       }
> > +
> > 
> >         regmap_write(mixer->engine.regs,
> >         
> >                      SUN8I_SCALER_VSU_OUTSIZE(base), outsize);
> >         
> >         regmap_write(mixer->engine.regs,
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h index
> > cd015405f66d..c322f5652481 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.h
> > @@ -15,6 +15,9 @@
> > 
> >  #define DE2_VI_SCALER_BASE 0x20000
> >  #define DE2_VI_SCALER_SIZE 0x20000
> > 
> > +#define DE3_VI_SCALER_BASE 0x20000
> > +#define DE3_VI_SCALER_SIZE 0x08000
> > +
> > 
> >  /* this two macros assumes 16 fractional bits which is standard in DRM */
> >  #define SUN8I_VI_SCALER_SCALE_MIN              1
> >  #define SUN8I_VI_SCALER_SCALE_MAX              ((1UL << 20) - 1)
> > 
> > @@ -25,6 +28,11 @@
> > 
> >  #define SUN8I_VI_SCALER_SIZE(w, h)             (((h) - 1) << 16 | ((w) -
> >  1))
> >  
> >  #define SUN8I_SCALER_VSU_CTRL(base)            ((base) + 0x0)
> > 
> > +#define SUN8I_SCALER_VSU_SCALE_MODE(base)      ((base) + 0x10)
> > +#define SUN8I_SCALER_VSU_DIR_THR(base)         ((base) + 0x20)
> > +#define SUN8I_SCALER_VSU_EDGE_THR(base)                ((base) + 0x24)
> > +#define SUN8I_SCALER_VSU_EDSCL_CTRL(base)      ((base) + 0x28)
> > +#define SUN8I_SCALER_VSU_ANGLE_THR(base)       ((base) + 0x2c)
> 
> DE3 prefix for the new ones please.
> 
> >  #define SUN8I_SCALER_VSU_OUTSIZE(base)         ((base) + 0x40)
> >  #define SUN8I_SCALER_VSU_YINSIZE(base)         ((base) + 0x80)
> >  #define SUN8I_SCALER_VSU_YHSTEP(base)          ((base) + 0x88)
> > 
> > @@ -46,6 +54,21 @@
> > 
> >  #define SUN8I_SCALER_VSU_CTRL_EN               BIT(0)
> >  #define SUN8I_SCALER_VSU_CTRL_COEFF_RDY                BIT(4)
> > 
> > +#define SUN8I_SCALER_VSU_SUB_ZERO_DIR_THR(x)   (((x) << 24) & 0xFF)
> > +#define SUN8I_SCALER_VSU_ZERO_DIR_THR(x)       (((x) << 16) & 0xFF)
> > +#define SUN8I_SCALER_VSU_HORZ_DIR_THR(x)       (((x) << 8) & 0xFF)
> > +#define SUN8I_SCALER_VSU_VERT_DIR_THR(x)       ((x) & 0xFF)
> > +
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_UI         0
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_NORMAL     1
> > +#define SUN8I_SCALER_VSU_SCALE_MODE_ED_SCALE   2
> > +
> > +#define SUN8I_SCALER_VSU_EDGE_SHIFT(x)         (((x) << 16) & 0xF)
> > +#define SUN8I_SCALER_VSU_EDGE_OFFSET(x)                ((x) & 0xFF)
> > +
> > +#define SUN8I_SCALER_VSU_ANGLE_SHIFT(x)                (((x) << 16) &
> > 0xF)
> > +#define SUN8I_SCALER_VSU_ANGLE_OFFSET(x)       ((x) & 0xFF)
> > +
> 
> Same here.
> 
> Regards
> ChenYu
> 
> >  void sun8i_vi_scaler_enable(struct sun8i_mixer *mixer, int layer, bool
> >  enable); void sun8i_vi_scaler_setup(struct sun8i_mixer *mixer, int
> >  layer,
> >  
> >                            u32 src_w, u32 src_h, u32 dst_w, u32 dst_h,
> > 
> > --
> > 2.18.0





  reply	other threads:[~2018-09-23 19:51 UTC|newest]

Thread overview: 66+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-09-02  7:26 [PATCH 00/27] Allwinner H6 DE3 and HDMI support Jernej Skrabec
2018-09-02  7:26 ` [PATCH 01/27] dt-bindings: sunxi-sram: add binding for Allwinner H6 SRAM C Jernej Skrabec
2018-09-04  8:39   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 02/27] arm64: allwinner: h6: add system controller device tree node Jernej Skrabec
2018-09-04  8:40   ` Chen-Yu Tsai
2018-09-04  8:44     ` [linux-sunxi] " Icenowy Zheng
2018-09-12 14:49       ` Chen-Yu Tsai
2018-09-12 15:37         ` Icenowy Zheng
2018-09-02  7:26 ` [PATCH 03/27] dt-bindings: bus: add H6 DE3 bus binding Jernej Skrabec
2018-09-02  7:26 ` [PATCH 04/27] clk: sunxi-ng: Adjust MP clock parent rate when allowed Jernej Skrabec
2018-09-02  7:26 ` [PATCH 05/27] clk: sunxi-ng: Use u64 for calculation of NM rate Jernej Skrabec
2018-09-04  9:18   ` Chen-Yu Tsai
2018-09-04 18:06     ` Jernej Škrabec
2018-09-02  7:26 ` [PATCH 06/27] clk: sunxi-ng: h6: Set video PLLs limits Jernej Skrabec
2018-09-04 15:49   ` kbuild test robot
2018-09-04 15:49   ` kbuild test robot
2018-09-02  7:26 ` [PATCH 07/27] dt-bindings: clock: sun8i-de2: Add H6 DE3 clock description Jernej Skrabec
2018-09-04  8:59   ` Chen-Yu Tsai
2018-09-04  9:05     ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 08/27] clk: sunxi-ng: Add support for H6 DE3 clocks Jernej Skrabec
2018-09-04  9:04   ` Chen-Yu Tsai
2018-09-04 17:45     ` Jernej Škrabec
2018-09-12 12:20       ` Chen-Yu Tsai
2018-09-12 14:55         ` Jernej Škrabec
2018-09-12 16:16           ` [linux-sunxi] " Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 09/27] dt-bindings: display: sun4i-drm: Add H6 display engine compatibles Jernej Skrabec
     [not found]   ` <5b9f3f4d.1c69fb81.c776b.ee42@mx.google.com>
2018-09-22 13:32     ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 10/27] drm/sun4i: Add compatible for H6 display engine Jernej Skrabec
2018-09-03 12:18   ` Maxime Ripard
2018-09-02  7:26 ` [PATCH 11/27] drm/sun4i: Rework DE2 register defines Jernej Skrabec
2018-09-22 12:32   ` [linux-sunxi] " Chen-Yu Tsai
2018-09-23 20:02     ` Jernej Škrabec
2018-09-24  2:01       ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 12/27] drm/sun4i: Add basic support for DE3 Jernej Skrabec
2018-09-22 13:19   ` Chen-Yu Tsai
2018-09-23 19:51     ` Jernej Škrabec [this message]
2018-09-24  2:04       ` Chen-Yu Tsai
2018-10-05 17:51     ` Jernej Škrabec
2018-10-06 15:34       ` [linux-sunxi] " Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 13/27] drm/sun4i: Add support for H6 DE3 mixer 0 Jernej Skrabec
2018-09-22 13:23   ` Chen-Yu Tsai
2018-09-22 13:47     ` Chen-Yu Tsai
2018-09-23 19:40       ` [linux-sunxi] " Jernej Škrabec
2018-09-24  1:59         ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 14/27] drm/bridge/synopsys: dw-hdmi: Enable workaround for v2.12a Jernej Skrabec
2018-09-22 13:54   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 15/27] drm/sun4i: Not all DW HDMI controllers has scrambled addresses Jernej Skrabec
2018-09-12 12:25   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 16/27] drm/sun4i: dw-hdmi: Make mode_valid function configurable Jernej Skrabec
2018-09-22 13:29   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 17/27] drm/sun4i: dw-hdmi: Add quirk for setting TMDS clock Jernej Skrabec
2018-09-22 13:30   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 18/27] dt-bindings: display: sunxi: add DT binding for Allwinner H6 DW HDMI Jernej Skrabec
2018-09-02  7:26 ` [PATCH 19/27] drm/sun4i: Add support for H6 DW HDMI controller Jernej Skrabec
2018-09-12 12:29   ` Chen-Yu Tsai
2018-09-02  7:26 ` [PATCH 20/27] drm/sun4i: Add support for Synopsys HDMI PHY Jernej Skrabec
2018-09-02  7:26 ` [PATCH 21/27] drm/sun4i: Add support for H6 " Jernej Skrabec
2018-09-22 15:55   ` Chen-Yu Tsai
2018-09-23 19:29     ` Jernej Škrabec
2018-09-02  7:26 ` [PATCH 22/27] drm/sun4i: Initialize registers in tcon-top driver Jernej Skrabec
2018-09-02  7:26 ` [PATCH 23/27] drm: sun4i: add quirks for TCON TOP Jernej Skrabec
2018-09-02  7:26 ` [PATCH 24/27] dt-bindings: display: sun4i-drm: document H6 " Jernej Skrabec
2018-09-02  7:26 ` [PATCH 25/27] drm: sun4i: add support for " Jernej Skrabec
2018-09-02  7:26 ` [PATCH 26/27] arm64: dts: sun50i: h6: Add HDMI pipeline Jernej Skrabec
2018-09-02  7:26 ` [PATCH 27/27] arm64: dts: sun50i: h6: Enable HDMI output on Pine H64 board Jernej Skrabec
2018-09-02  9:31 ` [PATCH 00/27] Allwinner H6 DE3 and HDMI support Chen-Yu Tsai

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