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From: Eric Anholt <eric@anholt.net>
To: Frederic Plourde <frederic.plourde@collabora.co.uk>,
	intel-gfx@lists.freedesktop.org
Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Subject: Re: [PATCH] intel: Allocate swrast buffer (#54782)
Date: Wed, 31 Oct 2012 10:41:26 -0700	[thread overview]
Message-ID: <878vampmih.fsf@eliezer.anholt.net> (raw)
In-Reply-To: <1351616140-12380-1-git-send-email-frederic.plourde@collabora.co.uk>


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Frederic Plourde <frederic.plourde@collabora.co.uk> writes:

> From: Tomeu Vizoso <tomeu.vizoso@collabora.com>
>
> When i915 driver decides to fallback to software, the texture's Map
> gets replaced by its Buffer attribute, which is NULL because the 
> texture hasn't been allocated by swrast yet.
>
> The attached patch makes sure that the image buffer for the texture 
> gets allocated

Huh?  If you just allocate some hunk of memory and use that, then the
software rendering won't actually show up mixed with your hardware
rendering.

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      reply	other threads:[~2012-10-31 17:41 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-10-30 16:55 [PATCH] intel: Allocate swrast buffer (#54782) Frederic Plourde
2012-10-31 17:41 ` Eric Anholt [this message]

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