From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Subject: Re: [RFC 3/3] zImage: Exception vector support From: Benjamin Herrenschmidt To: Geoff Levand In-Reply-To: <45DB1759.2010302@am.sony.com> References: <45D7A914.4040000@am.sony.com> <20070220022538.GH17818@localhost.localdomain> <45DB0448.9080301@am.sony.com> <45DB1759.2010302@am.sony.com> Content-Type: text/plain Date: Fri, 23 Feb 2007 18:06:13 +0100 Message-Id: <1172250373.1902.2.camel@localhost.localdomain> Mime-Version: 1.0 Cc: linuxppc-dev@ozlabs.org, David Gibson List-Id: Linux on PowerPC Developers Mail List List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , > Having those vectors makes a 4MB dead gap in the binary image. The ps3's > loader supports a gziped image so there is no problem, but for the general > case of binary images, there is no way we can have those always in there. That's still a bit gross even with a zImage... right now, I don't think you can specify the link address per platform, can you ? Would be better if it was set to 0 for ps3... that or have the reset vector be at BASE + 0x100 ... Ben.