Series: | New uAPI drm properties for color management |
URL: | https://patchwork.freedesktop.org/series/91523/ |
State: | failure |
Details: | https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_20374/index.html |
FAILURE
Serious unknown changes coming with Patchwork_20374_full absolutely need to be
verified manually.
If you think the reported changes have nothing to do with the changes
introduced in Patchwork_20374_full, please notify your bug team to allow them
to document this new failure mode, which will reduce false positives in CI.
Here are the unknown changes that may have been introduced in Patchwork_20374_full:
igt@kms_properties@get_properties-sanity-atomic:
igt@kms_properties@get_properties-sanity-non-atomic:
New tests have been introduced between CI_DRM_10225_full and Patchwork_20374_full:
fast_color_clear@all-colors:
fast_color_clear@fast-slow-clear-interaction:
fast_color_clear@fcc-blit-between-clears:
fast_color_clear@fcc-read-after-clear blit rb:
fast_color_clear@fcc-read-after-clear blit tex:
fast_color_clear@fcc-read-after-clear copy rb:
fast_color_clear@fcc-read-after-clear copy tex:
fast_color_clear@fcc-read-after-clear read_pixels rb:
fast_color_clear@fcc-read-after-clear read_pixels tex:
fast_color_clear@fcc-read-after-clear sample tex:
fast_color_clear@fcc-read-to-pbo-after-clear:
fast_color_clear@non-redundant-clear:
fast_color_clear@redundant-clear:
hiz@hiz-depth-read-fbo-d24-s0:
hiz@hiz-depth-read-fbo-d24-s8:
hiz@hiz-depth-read-fbo-d24s8:
hiz@hiz-depth-read-window-stencil0:
hiz@hiz-depth-read-window-stencil1:
hiz@hiz-depth-stencil-test-fbo-d0-s8:
hiz@hiz-depth-stencil-test-fbo-d24-s0:
hiz@hiz-depth-stencil-test-fbo-d24-s8:
hiz@hiz-depth-stencil-test-fbo-d24s8:
hiz@hiz-depth-test-fbo-d24-s0:
hiz@hiz-depth-test-fbo-d24-s8:
hiz@hiz-depth-test-fbo-d24s8:
hiz@hiz-depth-test-window-stencil0:
hiz@hiz-depth-test-window-stencil1:
hiz@hiz-stencil-read-fbo-d0-s8:
hiz@hiz-stencil-read-fbo-d24-s8:
hiz@hiz-stencil-read-fbo-d24s8:
hiz@hiz-stencil-read-window-depth0:
hiz@hiz-stencil-read-window-depth1:
hiz@hiz-stencil-test-fbo-d0-s8:
hiz@hiz-stencil-test-fbo-d24-s8:
hiz@hiz-stencil-test-fbo-d24s8:
hiz@hiz-stencil-test-window-depth0:
hiz@hiz-stencil-test-window-depth1:
object namespace pollution@buffer with glbitmap:
object namespace pollution@buffer with glblitframebuffer:
object namespace pollution@buffer with glclear:
object namespace pollution@buffer with glcleartexsubimage:
object namespace pollution@buffer with glcopyimagesubdata:
object namespace pollution@buffer with glcopypixels:
object namespace pollution@buffer with glcopytexsubimage2d:
object namespace pollution@buffer with gldrawpixels:
object namespace pollution@buffer with glgeneratemipmap:
object namespace pollution@buffer with glgetteximage:
object namespace pollution@buffer with glgetteximage-compressed:
object namespace pollution@buffer with gltexsubimage2d:
object namespace pollution@framebuffer with glbitmap:
object namespace pollution@framebuffer with glblitframebuffer:
object namespace pollution@framebuffer with glclear:
object namespace pollution@framebuffer with glcleartexsubimage:
object namespace pollution@framebuffer with glcopyimagesubdata:
object namespace pollution@framebuffer with glcopypixels:
object namespace pollution@framebuffer with glcopytexsubimage2d:
object namespace pollution@framebuffer with gldrawpixels:
object namespace pollution@framebuffer with glgeneratemipmap:
object namespace pollution@framebuffer with glgetteximage:
object namespace pollution@framebuffer with glgetteximage-compressed:
object namespace pollution@framebuffer with gltexsubimage2d:
object namespace pollution@program with glbitmap:
object namespace pollution@program with glblitframebuffer:
object namespace pollution@program with glclear:
object namespace pollution@program with glcleartexsubimage:
object namespace pollution@program with glcopyimagesubdata:
object namespace pollution@program with glcopypixels:
object namespace pollution@program with glcopytexsubimage2d:
object namespace pollution@program with glgeneratemipmap:
object namespace pollution@program with glgetteximage:
object namespace pollution@program with glgetteximage-compressed:
object namespace pollution@program with gltexsubimage2d:
object namespace pollution@renderbuffer with glbitmap:
object namespace pollution@renderbuffer with glblitframebuffer:
object namespace pollution@renderbuffer with glclear:
object namespace pollution@renderbuffer with glcleartexsubimage:
object namespace pollution@renderbuffer with glcopyimagesubdata:
object namespace pollution@renderbuffer with glcopypixels:
object namespace pollution@renderbuffer with glcopytexsubimage2d:
object namespace pollution@renderbuffer with gldrawpixels:
object namespace pollution@renderbuffer with glgeneratemipmap:
object namespace pollution@renderbuffer with glgetteximage:
object namespace pollution@texture with glcleartexsubimage:
object namespace pollution@texture with glcopyimagesubdata:
object namespace pollution@texture with glcopypixels:
object namespace pollution@texture with glcopytexsubimage2d:
object namespace pollution@texture with gldrawpixels:
object namespace pollution@texture with glgeneratemipmap:
object namespace pollution@texture with glgetteximage:
object namespace pollution@texture with glgetteximage-compressed:
object namespace pollution@texture with gltexsubimage2d:
object namespace pollution@vertex-array with glbitmap:
object namespace pollution@vertex-array with glblitframebuffer:
object namespace pollution@vertex-array with glclear:
object namespace pollution@vertex-array with glcleartexsubimage:
object namespace pollution@vertex-array with glcopyimagesubdata:
object namespace pollution@vertex-array with glcopypixels:
object namespace pollution@vertex-array with glcopytexsubimage2d:
object namespace pollution@vertex-array with gldrawpixels:
object namespace pollution@vertex-array with glgeneratemipmap:
object namespace pollution@vertex-array with glgetteximage:
object namespace pollution@vertex-array with glgetteximage-compressed:
object namespace pollution@vertex-array with gltexsubimage2d:
security@initialized-fbo:
security@initialized-texmemory:
security@initialized-vbo:
shaders@activeprogram-bad-program:
shaders@activeprogram-get:
shaders@attribute0:
shaders@complex-loop-analysis-bug:
shaders@createshaderprogram-attached-shaders:
shaders@createshaderprogram-bad-type:
shaders@dead-code-break-interaction:
shaders@dependency-hints@exp2:
shaders@fragcoord_w:
shaders@getuniform-01:
shaders@getuniform-02:
shaders@getuniform-03:
shaders@glsl link two programs, global initializer:
shaders@glsl-algebraic-add-add-1:
shaders@glsl-algebraic-add-add-2:
shaders@glsl-algebraic-add-add-3:
shaders@glsl-algebraic-add-add-4:
shaders@glsl-algebraic-add-sub-1:
shaders@glsl-algebraic-add-sub-2:
shaders@glsl-algebraic-add-zero:
shaders@glsl-algebraic-add-zero-2:
shaders@glsl-algebraic-div-one:
shaders@glsl-algebraic-div-one-2:
shaders@glsl-algebraic-logicand-false:
shaders@glsl-algebraic-logicand-false-2:
shaders@glsl-algebraic-logicand-true:
shaders@glsl-algebraic-logicand-true-2:
shaders@glsl-algebraic-logicor-false:
shaders@glsl-algebraic-logicor-false-2:
shaders@glsl-algebraic-logicor-true:
shaders@glsl-algebraic-logicor-true-2:
shaders@glsl-algebraic-logicxor-false:
shaders@glsl-algebraic-logicxor-true:
shaders@glsl-algebraic-mul-mul-1:
shaders@glsl-algebraic-mul-one:
shaders@glsl-algebraic-mul-one-2:
shaders@glsl-algebraic-mul-zero:
shaders@glsl-algebraic-neg-neg:
shaders@glsl-algebraic-not-equals:
shaders@glsl-algebraic-not-notequals:
shaders@glsl-algebraic-pow-two:
shaders@glsl-algebraic-rcp-rcp:
shaders@glsl-algebraic-rcp-rsq:
shaders@glsl-algebraic-rcp-sqrt:
shaders@glsl-algebraic-rcp-sqrt-2:
shaders@glsl-algebraic-sub-sub-1:
shaders@glsl-algebraic-sub-zero:
shaders@glsl-algebraic-sub-zero-2:
shaders@glsl-algebraic-sub-zero-3:
shaders@glsl-algebraic-sub-zero-4:
shaders@glsl-arb-fragment-coord-conventions:
shaders@glsl-array-bounds-01:
shaders@glsl-array-bounds-02:
shaders@glsl-array-bounds-03:
shaders@glsl-array-bounds-04:
shaders@glsl-array-bounds-05:
shaders@glsl-array-bounds-06:
shaders@glsl-array-bounds-07:
shaders@glsl-array-bounds-08:
shaders@glsl-array-bounds-09:
shaders@glsl-array-bounds-10:
shaders@glsl-array-bounds-11:
shaders@glsl-array-bounds-12:
shaders@glsl-array-bounds-13:
shaders@glsl-array-compare:
shaders@glsl-array-compare-02:
shaders@glsl-array-length:
shaders@glsl-array-uniform:
shaders@glsl-array-uniform-length:
shaders@glsl-array-varying-01:
shaders@glsl-bindattriblocation:
shaders@glsl-bug-22603:
shaders@glsl-cache-fallback-shader-source:
shaders@glsl-clamp-vertex-color:
shaders@glsl-complex-subscript:
shaders@glsl-const-builtin-abs:
shaders@glsl-const-builtin-acos:
shaders@glsl-const-builtin-all:
shaders@glsl-const-builtin-any:
shaders@glsl-const-builtin-asin:
shaders@glsl-const-builtin-atan:
shaders@glsl-const-builtin-ceil:
shaders@glsl-const-builtin-clamp:
shaders@glsl-const-builtin-cos:
shaders@glsl-const-builtin-cosh:
shaders@glsl-const-builtin-cross:
shaders@glsl-const-builtin-degrees:
shaders@glsl-const-builtin-derivatives:
shaders@glsl-const-builtin-distance:
shaders@glsl-const-builtin-dot:
shaders@glsl-const-builtin-equal:
shaders@glsl-const-builtin-equal-bool:
shaders@glsl-const-builtin-exp:
shaders@glsl-const-builtin-exp2:
shaders@glsl-const-builtin-faceforward:
shaders@glsl-const-builtin-floor:
shaders@glsl-const-builtin-fract:
shaders@glsl-const-builtin-greaterthan:
shaders@glsl-const-builtin-greaterthanequal:
shaders@glsl-const-builtin-inversesqrt:
shaders@glsl-const-builtin-length:
shaders@glsl-const-builtin-lessthan:
shaders@glsl-const-builtin-lessthanequal:
shaders@glsl-const-builtin-log:
shaders@glsl-const-builtin-log2:
shaders@glsl-const-builtin-matrixcompmult:
shaders@glsl-const-builtin-max:
shaders@glsl-const-builtin-min:
shaders@glsl-const-builtin-mix:
shaders@glsl-const-builtin-mod:
shaders@glsl-const-builtin-normalize:
shaders@glsl-const-builtin-not:
shaders@glsl-const-builtin-outerproduct:
shaders@glsl-const-builtin-pow:
shaders@glsl-const-builtin-radians:
shaders@glsl-const-builtin-reflect:
shaders@glsl-const-builtin-refract:
shaders@glsl-const-builtin-sign:
shaders@glsl-const-builtin-sin:
shaders@glsl-const-builtin-smoothstep:
shaders@glsl-const-builtin-sqrt:
shaders@glsl-const-builtin-step:
shaders@glsl-const-builtin-tan:
shaders@glsl-const-builtin-transpose:
shaders@glsl-const-folding-01:
shaders@glsl-const-initializer-01:
shaders@glsl-const-initializer-02:
shaders@glsl-const-initializer-03:
shaders@glsl-constant-folding-call-1:
shaders@glsl-copy-propagation-if-1:
shaders@glsl-copy-propagation-if-2:
shaders@glsl-copy-propagation-if-3:
shaders@glsl-copy-propagation-loop-1:
shaders@glsl-copy-propagation-loop-2:
shaders@glsl-copy-propagation-self-1:
shaders@glsl-copy-propagation-self-2:
shaders@glsl-copy-propagation-vector-indexing:
shaders@glsl-cos:
shaders@glsl-deadcode-call:
shaders@glsl-deadcode-self-assign:
shaders@glsl-deadcode-varying:
shaders@glsl-derivs:
shaders@glsl-derivs-abs:
shaders@glsl-derivs-abs-sign:
shaders@glsl-derivs-sign:
shaders@glsl-derivs-swizzle:
shaders@glsl-derivs-varyings:
shaders@glsl-dlist-getattriblocation:
shaders@glsl-empty-vs-no-fs:
shaders@glsl-floating-constant-120:
shaders@glsl-fs-abs-01:
shaders@glsl-fs-abs-02:
shaders@glsl-fs-abs-03:
shaders@glsl-fs-abs-04:
shaders@glsl-fs-abs-neg:
shaders@glsl-fs-abs-neg-with-intermediate:
shaders@glsl-fs-add-masked:
shaders@glsl-fs-all-01:
shaders@glsl-fs-all-02:
shaders@glsl-fs-any:
shaders@glsl-fs-array-redeclaration:
shaders@glsl-fs-asin:
shaders@glsl-fs-atan-1:
shaders@glsl-fs-atan-2:
shaders@glsl-fs-atan-3:
shaders@glsl-fs-bit-01:
shaders@glsl-fs-bit-02:
shaders@glsl-fs-bug25902:
shaders@glsl-fs-ceil:
shaders@glsl-fs-clamp-1:
shaders@glsl-fs-clamp-2:
shaders@glsl-fs-clamp-3: