From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 28517] [r300g] loop unrolling fails (was: Savage 2 : characters are not rendered + another corruptions) Date: Fri, 3 Sep 2010 13:48:30 -0700 (PDT) Message-ID: <20100903204830.6455D1300D0@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 66BE19E733 for ; Fri, 3 Sep 2010 13:48:30 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=28517 --- Comment #34 from Sven Arvidsson 2010-09-03 13:48:30 PDT --- Created an attachment (id=38409) --> (https://bugs.freedesktop.org/attachment.cgi?id=38409) Screenshot of smearing in menu (In reply to comment #33) > > This may be fixed now that loop unrolling is merged. Can you retest? It is if not fixed, at least a whole lot better now! :) Fixed: * The model in the menu and the player character is rendered correctly as far as I can tell. * The horrible slowdown is gone. Remaining problems are: * "Smearing" in the menu (see screenshot for a better explanation) probably because I'm still getting "radeon: The kernel rejected CS, see dmesg for more information." errors logged in the terminal. * Ingame, all textures seems to be white, not sure if this is related to my problems with S3TC or something else. So the GLSL side of things seems to have been taken care of! -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.