From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering Date: Thu, 30 Sep 2010 08:05:38 -0700 (PDT) Message-ID: <20100930150539.1822513004E@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 2C2DE9F314 for ; Thu, 30 Sep 2010 08:05:39 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=30167 --- Comment #9 from Tom Stellard 2010-09-30 08:05:38 PDT --- (In reply to comment #8) > > I made a bunch of screenshots, comparing llvmpipe with master, master+noopt, > the patch, and the patch+noopt: http://www.flickr.com/photos/whizse/ Thanks, this was helpful. Can you post the output of RADEON_DEBUG=fp on master with both medium and high settings. Also, is there any chance that this is a regression that can be bisected? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.