From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 30167] Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Date: Thu, 30 Sep 2010 12:02:56 -0700 (PDT)
Message-ID: <20100930190256.ED23813004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #12 from Sven Arvidsson 2010-09-30 12:02:56 PDT ---
(In reply to comment #9)
> Thanks, this was helpful. Can you post the output of RADEON_DEBUG=fp on master
> with both medium and high settings.
Done
> Also, is there any chance that this is a regression that can be bisected?
The regression happened right after the glsl2 merge. I don't think it's
possible to pinpoint it down any further.
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