From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 30131] Command & Conquer 3 crashes with r300g Date: Thu, 23 Dec 2010 04:25:51 -0800 (PST) Message-ID: <20101223122551.48C3413004E@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 6CC689EBA2 for ; Thu, 23 Dec 2010 04:25:51 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=30131 --- Comment #8 from Martin Stolpe 2010-12-23 04:25:51 PST --- Hello Marek, (In reply to comment #7) > The game should not crash the X server. It doesn't crash the X server. The game tries to start but it will crash right before it is supposed to switch to the graphical full screen mode. > indirect rendering, which might happen with 32-bit apps on x86_64 systems. The system is a 32 bit system > Indirect rendering is buggy, slow, contains only a subset of features r300g > offers, and gets very little testing AFAIK. So please make sure the game uses > direct rendering. I should mention that using a 32-bit system may help. Where can I check what type of rendering I'm using. Should it be mentioned in the Xorg.log? I'm not at the system right now so I can't look. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.