From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 32455] Crash with mame using OpenGL with newest Gallium on
Radeon 4350
Date: Mon, 3 Jan 2011 09:59:54 -0800 (PST)
Message-ID: <20110103175954.ABDFF13004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=32455
--- Comment #13 from Chris 2011-01-03 09:59:54 PST ---
I can confirm the game runs but doesn't output any video now, unless using
-no_vbo which avoids the VBO use.
Does this possibly mean that mame is causing the NULL vbo buffer as the first
one each time, and somehow that works fine on Mesa classic while with Gallium
it is having these issues? I'm looking at the Mame VBO code and not too
familiar with OpenGL/SDL programming, but am posting the opengl code from Mame
so it might help show what is going on from the application.
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