From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 36236] Problems with lights in Trine game from
www.humblebundle.com
Date: Sun, 24 Apr 2011 05:21:00 -0700 (PDT)
Message-ID: <20110424122100.BEE6713004F@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=36236
--- Comment #35 from Sven Arvidsson 2011-04-24 05:21:00 PDT ---
(In reply to comment #34)
>
> That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32.
Actually, forget that. I should learn to do a git pull before commenting on
bugs. It looks like a fix was commited:
commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1
Author: Eric Anholt
Date: Wed Apr 20 16:49:19 2011 -0700
mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.
Fixes a bug in Trine where fragment.color would write
FRAG_RESULT_COLOR (which is interpreted by drivers as being the "write
this to all color buffers" option) instead of FRAG_RESULT_DATA0 (just
the first target).
Fixes piglit ATI_draw_buffers/arbfp-no-index.
The game renders fine, so I guess this bug report can be closed now.
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