From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 37171] half-life 2 with -dxlevel 90 crashes system Date: Thu, 9 Jun 2011 02:31:46 -0700 (PDT) Message-ID: <20110609093146.7274C13004E@annarchy.freedesktop.org> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 9835FA0260 for ; Thu, 9 Jun 2011 02:31:46 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=37171 --- Comment #12 from almos 2011-06-09 02:31:46 PDT --- (In reply to comment #10) > The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300 > error messages seem to be unfixable hardware limitations. OK, but why does it hardlock the kernel? As I understand section 7.5.5 of Radeon R5xx Acceleration (page 77), r3xx and r4xx do support loops. I'm confused. > > Is there a way to disable the shader model 3.0 in Wine/DX9? The shader model > 2.0, which the hardware was designed for, doesn't have loops, and HL2 must > support that (otherwise it wouldn't work on Windows either). I don't think wine advertises SM3.0, as s.t.a.l.k.e.r. shadow of Chernobyl doesn't let me choose dynamic lighting, which is expected (BTW it's almost platinum quality with wine 1.3.20 and mesa 7.11-dev, great work :) Isn't there a d3dwinfo tool that does the same as glxinfo? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.