From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 37171] half-life 2 with -dxlevel 90 crashes system
Date: Thu, 9 Jun 2011 02:31:46 -0700 (PDT)
Message-ID: <20110609093146.7274C13004E@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #12 from almos 2011-06-09 02:31:46 PDT ---
(In reply to comment #10)
> The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
> error messages seem to be unfixable hardware limitations.
OK, but why does it hardlock the kernel?
As I understand section 7.5.5 of Radeon R5xx Acceleration (page 77), r3xx and
r4xx do support loops. I'm confused.
>
> Is there a way to disable the shader model 3.0 in Wine/DX9? The shader model
> 2.0, which the hardware was designed for, doesn't have loops, and HL2 must
> support that (otherwise it wouldn't work on Windows either).
I don't think wine advertises SM3.0, as s.t.a.l.k.e.r. shadow of Chernobyl
doesn't let me choose dynamic lighting, which is expected (BTW it's almost
platinum quality with wine 1.3.20 and mesa 7.11-dev, great work :)
Isn't there a d3dwinfo tool that does the same as glxinfo?
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