From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 37168] Regression: Kernel hard-lock when running Second Life
Date: Fri, 10 Jun 2011 15:28:49 -0700 (PDT)
Message-ID: <20110610222849.CD13D13004F@annarchy.freedesktop.org>
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https://bugs.freedesktop.org/show_bug.cgi?id=37168
Sean McNamara changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #11 from Sean McNamara 2011-06-10 15:28:49 PDT ---
(In reply to comment #10)
> (In reply to comment #6)
> > Created an attachment (id=47812)
View: https://bugs.freedesktop.org/attachment.cgi?id=47812
Review: https://bugs.freedesktop.org/review?bug=37168&attachment=47812
> > proposed patch
> >
> > I'm having the same memory leak issue (though I kill the game when swapping
> > starts so I did not experience kernel lock).
> >
> > The attached patch seems to fix the problem; could you please test it with your
> > setup ?
>
> The patch also fixes the segfaults I experienced. Same bug, different behaviour
> I guess.
Hmm. I never got it to segfault, IOMMU or not :) The closest I could get to a
segfault is the kernel sending it SIGKILL, which results in the console saying
"Killed" and dmesg warning you that the oomkiller had to kill the worst RAM
offender.
Anyway, we should really mark this bug as fixed, even though the original bug
title is a *horrible* misnomer for the actual symptom and fix here...
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