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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 38547] r600g fails shader, tries to run with failed shader, freezes.
Date: Wed, 22 Jun 2011 09:23:14 -0700 (PDT)	[thread overview]
Message-ID: <20110622162314.5192613004D@annarchy.freedesktop.org> (raw)
In-Reply-To: <bug-38547-502@http.bugs.freedesktop.org/>

https://bugs.freedesktop.org/show_bug.cgi?id=38547

--- Comment #3 from Jerome Glisse <glisse@freedesktop.org> 2011-06-22 09:23:14 PDT ---
Do you have the original glsl shader ? (env var MESA_GLSL="dump" should dump
it)

This shader is awfully big, issue is that it use more temporary than hw has, i
am guessing we never check for this. A proper compiler might be able to cut
down the number of temporary as there is a lot of scalar operation (only one
component of a vector use).

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  parent reply	other threads:[~2011-06-22 16:23 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-06-22  5:04 [Bug 38547] New: r600g fails shader, tries to run with failed shader, freezes bugzilla-daemon
2011-06-22  5:07 ` [Bug 38547] " bugzilla-daemon
2011-06-22  5:19 ` bugzilla-daemon
2011-06-22 16:23 ` bugzilla-daemon [this message]
2011-06-23  2:56 ` bugzilla-daemon
2011-06-23 13:22 ` bugzilla-daemon
2011-06-23 14:05   ` David Lamparter
2011-06-25  5:16 ` bugzilla-daemon
2011-06-25  5:21 ` bugzilla-daemon
2014-04-13 11:48 ` bugzilla-daemon

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