From mboxrd@z Thu Jan 1 00:00:00 1970 From: Damien Lespiau Subject: Re: [PATCH 77/89] drm/i915: Introduce a for_each_plane() macro Date: Thu, 4 Sep 2014 15:05:11 +0100 Message-ID: <20140904140511.GB14301@strange.ger.corp.intel.com> References: <1409830075-11139-1-git-send-email-damien.lespiau@intel.com> <1409830075-11139-78-git-send-email-damien.lespiau@intel.com> <20140904133247.GB13230@nuc-i3427.alporthouse.com> <20140904140032.GV15520@phenom.ffwll.local> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from mga02.intel.com (mga02.intel.com [134.134.136.20]) by gabe.freedesktop.org (Postfix) with ESMTP id 35E036E713 for ; Thu, 4 Sep 2014 07:06:12 -0700 (PDT) Content-Disposition: inline In-Reply-To: <20140904140032.GV15520@phenom.ffwll.local> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: intel-gfx-bounces@lists.freedesktop.org Sender: "Intel-gfx" To: Daniel Vetter Cc: intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org On Thu, Sep 04, 2014 at 04:00:32PM +0200, Daniel Vetter wrote: > On Thu, Sep 04, 2014 at 02:32:47PM +0100, Chris Wilson wrote: > > On Thu, Sep 04, 2014 at 12:27:43PM +0100, Damien Lespiau wrote: > > > Tired of copy/pasting things around. > > > > > > v2: Rebase on top of the for_each_pipe() change adding dev_priv as first > > > argument. > > > > > > Signed-off-by: Damien Lespiau > > > --- > > > drivers/gpu/drm/i915/i915_drv.h | 2 ++ > > > 1 file changed, 2 insertions(+) > > > > > > diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h > > > index 91ea2b7..95e57dc 100644 > > > --- a/drivers/gpu/drm/i915/i915_drv.h > > > +++ b/drivers/gpu/drm/i915/i915_drv.h > > > @@ -176,6 +176,8 @@ enum hpd_pin { > > > > > > #define for_each_pipe(__dev_priv, __p) \ > > > for ((__p) = 0; (__p) < INTEL_INFO(__dev_priv)->num_pipes; (__p)++) > > > +#define for_each_plane(pipe, p) \ > > > + for ((p) = 0; (p) < INTEL_INFO(dev)->num_sprites[(pipe)] + 1; (p)++) > > > > We are adding new magic macros taking dev... > > > > > #define for_each_sprite(p, s) for ((s) = 0; (s) < INTEL_INFO(dev)->num_sprites[(p)]; (s)++) > > I haven't asked you to fix this one yet either. > > Ok, dropping again for now ... The problem is that I then need to touch the patches that depend on it, some not very interesting manipulations. Can't we have this as is and I'll fix later? -- Damien