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From: Damien Lespiau <damien.lespiau@intel.com>
To: Chris Wilson <chris@chris-wilson.co.uk>,
	Imre Deak <imre.deak@intel.com>,
	intel-gfx@lists.freedesktop.org
Subject: Re: [igt PATCH] gen9: fix gem_render_copy 3d state setup
Date: Thu, 29 Jan 2015 11:17:04 +0000	[thread overview]
Message-ID: <20150129111704.GA31728@strange.ger.corp.intel.com> (raw)
In-Reply-To: <20150129111246.GL25850@nuc-i3427.alporthouse.com>

On Thu, Jan 29, 2015 at 11:12:46AM +0000, Chris Wilson wrote:
> On Thu, Jan 29, 2015 at 03:01:50AM -0800, Imre Deak wrote:
> > On Thu, 2015-01-29 at 10:51 +0000, Damien Lespiau wrote:
> > > On Thu, Jan 29, 2015 at 12:03:19AM -0800, Imre Deak wrote:
> > > > Without emitting the default 3DSTATE_WM_DEPTH_STENCIL state the test
> > > > will fail.
> > > > 
> > > > Signed-off-by: Imre Deak <imre.deak@intel.com>
> > > 
> > > Question: Wasn't the golden context supposed to paper over those?
> > 
> > Perhaps, currently the golden context doesn't include this.
> 
> Today, you cannot rely on the initial contents of the context even with
> the golden render state. There is no pristine context, every client is
> responsible for configuring the hardware exactly as they intend to use -
> at least as regards the untrusted commands (e.g. 3DSTATE).

Right. Now the question is, do we want to change that and have the
golden context with sane defaults?

-- 
Damien
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  reply	other threads:[~2015-01-29 11:17 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-01-29  8:03 [igt PATCH] gen9: fix gem_render_copy 3d state setup Imre Deak
2015-01-29 10:51 ` Damien Lespiau
2015-01-29 11:01   ` Imre Deak
2015-01-29 11:12     ` Chris Wilson
2015-01-29 11:17       ` Damien Lespiau [this message]
2015-01-29 11:32         ` Chris Wilson
2015-01-29 11:37           ` Damien Lespiau
2015-01-29 14:15             ` Mika Kuoppala
2015-01-30 16:22               ` Daniel Vetter

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