On Wed, Jan 03, 2018 at 10:39:17AM -0800, Ryan Lee wrote: This looks mostly good. There are a few smaller issues but I think at this point it's most sensible to apply and fix those incrementally so I'll do that, please follow up with patches fixing the remaining issues. > --- /dev/null > +++ b/sound/soc/codecs/max98373.c > @@ -0,0 +1,971 @@ > +/* SPDX-License-Identifier: GPL-2.0 */ > +/* Copyright (c) 2017, Maxim Integrated */ SPDX headers are supposed to be C++ comments, please send a followup patch fixing this. > +static int max98373_get_bclk_sel(int bclk) > +{ > + int i; > + /* match BCLKs per LRCLK */ > + for (i = 0; i < ARRAY_SIZE(bclk_sel_table); i++) { > + if (bclk_sel_table[i] == bclk) > + return i + 2; > + } > + return 0; > +} > +static int max98373_set_clock(struct snd_soc_codec *codec, Missing blank line between the functions. > + } > + /* set DAI_SR to correct LRCLK frequency */ Another missing blank line. > +static int max98373_dai_tdm_slot(struct snd_soc_dai *dai, > + unsigned int tx_mask, unsigned int rx_mask, > + int slots, int slot_width) > +{ > + struct snd_soc_codec *codec = dai->codec; > + struct max98373_priv *max98373 = snd_soc_codec_get_drvdata(codec); > + int bsel = 0; > + unsigned int chan_sz = 0; > + unsigned int mask; > + int x, slot_found; > + > + max98373->tdm_mode = true; This should really also support disabling TDM mode - if the parameters are all 0 just turn TDM off. Again can be fixed in a followup. > +SOC_SINGLE_TLV("DHT Gain Min", MAX98373_R20D1_DHT_CFG, > + MAX98373_DHT_SPK_GAIN_MIN_SHIFT, 9, 0, max98373_dht_spkgain_min_tlv), > +SOC_SINGLE_TLV("DHT Rot Pnt", MAX98373_R20D1_DHT_CFG, > + MAX98373_DHT_ROT_PNT_SHIFT, 15, 0, max98373_dht_rotation_point_tlv), > +SOC_SINGLE_TLV("DHT Attack Step", MAX98373_R20D2_DHT_ATTACK_CFG, > + MAX98373_DHT_ATTACK_STEP_SHIFT, 4, 0, max98373_dht_step_size_tlv), > +SOC_SINGLE_TLV("DHT Release Step", MAX98373_R20D3_DHT_RELEASE_CFG, > + MAX98373_DHT_RELEASE_STEP_SHIFT, 4, 0, max98373_dht_step_size_tlv), You should add a Volume on the end of these control names so that userspace knows how to display them properly; it's a little confusing as they're not actually gains but it tends to work out better. Same for most of the other TLV controls.