From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Date: Mon, 25 Feb 2019 17:00:46 +0100 From: Linus =?utf-8?Q?L=C3=BCssing?= Message-ID: <20190225160046.GD1761@otheros> References: <1711580.CLzo8a4Rc7@sven-edge> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Disposition: inline In-Reply-To: Subject: Re: [B.A.T.M.A.N.] Fwd: nodes start disappearing after a certain node count List-Id: The list for a Better Approach To Mobile Ad-hoc Networking List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , To: The list for a Better Approach To Mobile Ad-hoc Networking On Mon, Feb 25, 2019 at 05:06:21PM +0300, umut deniz wrote: > Hello Sven, > > Thank your for your swift reply and advice. As you said TI supports limited > number of peers with its driver and hardware in mesh mode. According to TI > documentation it is 32 nodes. The question bogging my mind is how could the > < :#iw dev adhoc0 station dump > command return 6 active and plink established > nodes (with inactive times around 80ms) while batman-adv's last-seen is > increasing till timeout occurs on all neighbors and after timeout iw station > dump still reports the same active stations (with inactive times around 80ms). > Am I missing something to debug or a log to look in to or a configuration > tied with batman-adv needed to be made. Disable batman-adv and try a broadcast ping like "ping6 ff02::1%adhoc0" and unicast ones. If that works with 6 nodes, but not with 7 ones then you know it's not batman-adv's fault. Regards, Linus