On Fri, May 03, 2019 at 09:20:55AM -0700, Andy Lutomirski wrote: > > On May 3, 2019, at 6:22 AM, Steven Rostedt wrote: > > > > On Fri, 3 May 2019 11:29:59 +0200 > > Peter Zijlstra wrote: > > > > > >> OMG, WTF, ARGH... That code is fsck'ing horrible. I'd almost argue to > >> always do the INT3 thing, just to avoid games like that. > So here’s a somewhat nutty suggestion: how about we tweak the 32-bit > entry code to emulate the sane 64-bit frame, not just for int3 but > always? Basically what I wrote above, right? I'd be fine with that... Linus?