On 01/31, Pekka Paalanen wrote: > On Mon, 9 Jan 2023 14:38:09 -0100 > Melissa Wen wrote: > > > On 01/09, Melissa Wen wrote: > > > Hi, > > > > > > After collecting comments in different places, here is a second version > > > of the work on adding DRM CRTC 3D LUT support to the current DRM color > > > mgmt interface. In comparison to previous proposals [1][2][3], here we > > > add 3D LUT before gamma 1D LUT, but also a shaper 1D LUT before 3D LUT, > > > that means the following DRM CRTC color correction pipeline: > > > > > > Blend -> Degamma 1D LUT -> CTM -> Shaper 1D LUT -> 3D LUT -> Gamma 1D LUT > > Hi Melissa, > > that makes sense to me, for CRTCs. It would be really good to have that > as a diagram in the KMS UAPI documentation. > Hi Pekka, Thanks for your feedbacks and your time reviewing this proposal. > If someone wants to add a 3D LUT to KMS planes as well, then I'm not > sure if it should be this order or swapped. I will probably have an > opinion about that once Weston is fully HDR capable and has been tried > in the wild for a while with the HDR color operations fine-tuned based > on community feedback. IOW, not for a long time. The YUV to RGB > conversion factors in there as well. > I see, this is also the reason I reuse here Alex Hung's proposal for pre-blending API. I'll work on better documentation. > > > > > > > and we also add a DRM CRTC LUT3D_MODE property, based on Alex Hung > > > proposal for pre-blending 3D LUT [4] (Thanks!), instead of just a > > > LUT3D_SIZE, that allows userspace to use different supported settings of > > > 3D LUT, fitting VA-API and new color API better. In this sense, I > > > adjusted the pre-blending proposal for post-blending usage. > > > > > > Patches 1-6 targets the addition of shaper LUT and 3D LUT properties to > > > the current DRM CRTC color mgmt pipeline. Patch 6 can be considered an > > > extra/optional patch to define a default value for LUT3D_MODE, inspired > > > by what we do for the plane blend mode property (pre-multiplied). > > > > > > Patches 7-18 targets AMD display code to enable shaper and 3D LUT usage > > > on DCN 301 (our HW case). Patches 7-9 performs code cleanups on current > > > AMD DM colors code, patch 10 updates AMD stream in case of user 3D LUT > > > changes, patch 11/12 rework AMD MPC 3D LUT resource handling by context > > > for DCN 301 (easily extendible to other DCN families). Finally, from > > > 13-18, we wire up SHAPER LUT, LUT3D and LUT3D MODE to AMD display > > > driver, exposing modes supported by HW and programming user shaper and > > > 3D LUT accordingly. > > > > > > Our target userspace is Gamescope/SteamOS. > > > > > > Basic IGT tests were based on [5][6] and are available here (in-progress): > > > https://gitlab.freedesktop.org/mwen/igt-gpu-tools/-/commits/crtc-lut3d-api > > > > > > [1] https://lore.kernel.org/all/20201221015730.28333-1-laurent.pinchart+renesas@ideasonboard.com/ > > > [2] https://github.com/vsyrjala/linux/commit/4d28e8ddf2a076f30f9e5bdc17cbb4656fe23e69 > > > [3] https://lore.kernel.org/amd-gfx/20220619223104.667413-1-mwen@igalia.com/ > > > [4] https://lore.kernel.org/dri-devel/20221004211451.1475215-1-alex.hung@amd.com/ > > > [5] https://patchwork.freedesktop.org/series/90165/ > > > [6] https://patchwork.freedesktop.org/series/109402/ > > > [VA_API] http://intel.github.io/libva/structVAProcFilterParameterBuffer3DLUT.html > > > [KMS_pipe_API] https://gitlab.freedesktop.org/pq/color-and-hdr/-/issues/11 > > > > > > Let me know your thoughts. > > > > +Simon Ser, +Pekka Paalanen who might also be interested in this series. > > Unfortunately I don't have the patch emails to reply to, so here's a > messy bunch of comments. I'll concentrate on the UAPI design as always. Sorry, the patchset is here: https://lore.kernel.org/dri-devel/20230109143846.1966301-1-mwen@igalia.com/ In the next version, I won't forget cc'ing you at first. > > +/* > + * struct drm_mode_lut3d_mode - 3D LUT mode information. > + * @lut_size: number of valid points on every dimension of 3D LUT. > + * @lut_stride: number of points on every dimension of 3D LUT. > + * @bit_depth: number of bits of RGB. If color_mode defines entries with higher > + * bit_depth the least significant bits will be truncated. > + * @color_format: fourcc values, ex. DRM_FORMAT_XRGB16161616 or DRM_FORMAT_XBGR16161616. > + * @flags: flags for hardware-sepcific features > + */ > +struct drm_mode_lut3d_mode { > + __u16 lut_size; > + __u16 lut_stride[3]; > + __u16 bit_depth; > + __u32 color_format; > + __u32 flags; > +}; > > Why is lut_stride an array of 3, but lut_size is not? It cames from VA-API: https://intel.github.io/libva/structVAProcFilterParameterBuffer3DLUT.html#a682756be15d09327ba725b74a863cbcc In short, the reason is that lut_size is the valid points and is the same for every dimensions, but lut_stride may vary. > > What is the color_mode the comment is referring to? It refers to FB color_mode/bpp. I'm not using it in post-blending 3D LUT implementation (should I?), it cames from pre-blending use case. Maybe the main issue here is if reusing the pre-blending 3D LUT mode struct is a good approach or better create a specific for post-blending. > > What is "number of bits of RGB"? Input precision? Output precision? > Integer or floating point? It's the bit depth of the 3D LUT values, the same for every channels. In the AMD case, it's supports 10-bit and 12-bit, for example. > > Flags cannot be hardware specific, because it makes the whole KMS UAPI > hardware specific. That won't work. You have to have driver-agnostic > definitions for all possible flags. > > Why is this the whole first patch? There is no documentation for the > UAPI on how this struct works, so I cannot review this. Explaining just > the individual fields is not enough to understand it. Is this something > the kernel fills in and is read-only to userspace? Is userspace filling > this in? I see. I'll work on explaining/documenting it better. > > > + * “LUT3D”: > + * Blob property to set the 3D LUT mapping pixel data after the color > + * transformation matrix and before gamma 1D lut correction. The > + * data is interpreted as an array of &struct drm_color_lut elements. > + * Hardware might choose not to use the full precision of the LUT > + * elements. > + * > + * Setting this to NULL (blob property value set to 0) means a the output > + * color is identical to the input color. This is generally the driver > + * boot-up state too. Drivers can access this blob through > + * &drm_crtc_state.gamma_lut. > + * > > You need to define how the 1-D array of drm_color_lut elements blob > will be interpreted as a 3-D array for the 3D LUT, and how the > dimensions match to the R, G and B channels. It's a bit like the > question about row-major or column-major storage for matrices, except > more complicated and not in those words. ack > > + * “LUT3D_MODE”: > + * Enum property to give the mode of the 3D lookup table to be set on the > + * LUT3D property. A mode specifies size, stride, bit depth and color > + * format and depends on the underlying hardware). If drivers support > + * multiple 3D LUT modes, they should be declared in a array of > + * drm_color_lut3d_mode and they will be advertised as an enum. > > How does that work exactly? I didn't get it. I could guess, but having > to guess on API is bad. The driver advertises all supported modes (each combination of values) in a array as a enum, userspace can check all accepted modes and set the one that fits the user 3D LUT settings. I think it's possible to get the idea from this IGT test: https://gitlab.freedesktop.org/mwen/igt-gpu-tools/-/commit/8771f444c3dcd126d7590d5a9b1b0db9706bbf6e#ed5dbc960ac210e3fbacd2361fe0270709767aaa_205_205 > > > + /** > + * @lut3d: > + * > + * 3D Lookup table for converting pixel data. Position where it takes > + * place depends on hw design, after @ctm or @gamma_lut. See > + * drm_crtc_enable_color_mgmt(). The blob (if not NULL) is an array of > + * &struct drm_color_lut. > + */ > + struct drm_property_blob *lut3d; > > I do not like the wording of "depends on hw design", and it is used in > very many places here. The KMS UAPI semantics cannot vary based on > hardware. Your cover letter defines the order in the color pipeline, so > I don't understand how this here can depend on hw. > > What can depend on hardware is which KMS UAPI properties are exposed, > and how you map a property to a hardware unit (which can even change > based on the exact pipeline configuration as long as the results are as > the UAPI doc defines). But this comment here is talking about the UAPI > properties, not hw elements. > You are right! My initial idea was to explain that it's possible for other vendors color pipeline to fit this pipeline internally, if they need a 1D LUT before the 3D LUT, but not the 1D LUT in the end. > > I'm happy that the 3D LUT interface is being developed, but as you can > see from my questions, the UAPI documentation is practically missing. I > would have no idea how to use this as is. Thank you again for your valuable comments. I'll address your comments in a next version by better explaining all these points. Melissa > > > Thanks! > pq > > > > > Also please let me know if I forgot to address any comments. > > > > Melissa > > > > > > > > Thanks, > > > > > > Melissa > > > > > > Alex Hung (2): > > > drm: Add 3D LUT mode and its attributes > > > drm/amd/display: Define 3D LUT struct for HDR planes > > > > > > Melissa Wen (16): > > > drm/drm_color_mgmt: add shaper LUT to color mgmt properties > > > drm/drm_color_mgmt: add 3D LUT props to DRM color mgmt > > > drm/drm_color_mgmt: add function to create 3D LUT modes supported > > > drm/drm_color_mgmt: add function to attach 3D LUT props > > > drm/drm_color_mgmt: set first lut3d mode as default > > > drm/amd/display: remove unused regamma condition > > > drm/amd/display: add comments to describe DM crtc color mgmt behavior > > > drm/amd/display: encapsulate atomic regamma operation > > > drm/amd/display: update lut3d and shaper lut to stream > > > drm/amd/display: handle MPC 3D LUT resources for a given context > > > drm/amd/display: acquire/release 3D LUT resources for ctx on DCN301 > > > drm/amd/display: expand array of supported 3D LUT modes > > > drm/amd/display: enable 3D-LUT DRM properties if supported > > > drm/amd/display: add user 3D LUT support to the amdgpu_dm color > > > pipeline > > > drm/amd/display: decouple steps to reuse in shaper LUT support > > > drm/amd/display: add user shaper LUT support to amdgpu_dm color > > > pipeline > > > > > > .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 6 + > > > .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h | 3 + > > > .../amd/display/amdgpu_dm/amdgpu_dm_color.c | 370 ++++++++++++++++-- > > > .../amd/display/amdgpu_dm/amdgpu_dm_crtc.c | 2 + > > > drivers/gpu/drm/amd/display/dc/core/dc.c | 49 ++- > > > drivers/gpu/drm/amd/display/dc/dc.h | 8 + > > > .../amd/display/dc/dcn301/dcn301_resource.c | 47 ++- > > > .../amd/display/modules/color/color_gamma.h | 43 ++ > > > drivers/gpu/drm/drm_atomic_state_helper.c | 7 + > > > drivers/gpu/drm/drm_atomic_uapi.c | 24 ++ > > > drivers/gpu/drm/drm_color_mgmt.c | 127 ++++++ > > > drivers/gpu/drm/drm_fb_helper.c | 5 + > > > drivers/gpu/drm/drm_mode_config.c | 21 + > > > include/drm/drm_color_mgmt.h | 8 + > > > include/drm/drm_crtc.h | 32 +- > > > include/drm/drm_mode_config.h | 25 ++ > > > include/drm/drm_mode_object.h | 2 +- > > > include/uapi/drm/drm_mode.h | 17 + > > > 18 files changed, 757 insertions(+), 39 deletions(-) > > > > > > -- > > > 2.35.1 > > > >