* Building SDK for macOS
@ 2019-08-20 8:53 Andy Pont
2019-08-20 9:13 ` Ross Burton
0 siblings, 1 reply; 4+ messages in thread
From: Andy Pont @ 2019-08-20 8:53 UTC (permalink / raw)
To: Yocto-mailing-list
This may be a really dumb question but is it possible to generate an SDK
from a Yocto build that will allow cross compilation of an application
to be done on a machine running macOS?
-Andy.
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Building SDK for macOS
2019-08-20 8:53 Building SDK for macOS Andy Pont
@ 2019-08-20 9:13 ` Ross Burton
2019-08-20 9:43 ` Ross Burton
0 siblings, 1 reply; 4+ messages in thread
From: Ross Burton @ 2019-08-20 9:13 UTC (permalink / raw)
To: yocto
On 20/08/2019 09:53, Andy Pont wrote:
> This may be a really dumb question but is it possible to generate an SDK
> from a Yocto build that will allow cross compilation of an application
> to be done on a machine running macOS?
Yes, with caveats: http://git.yoctoproject.org/cgit/cgit.cgi/meta-darwin
The caveats are that it's not especially pretty as you can't just
download macOS headers, and hasn't been used since 2015 so might need a
little updating.
I do wonder if https://github.com/darlinghq/darling has sufficient
headers/libraries to build what we need, instead of asking you to copy
pieces from a macOS install.
Ross
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Building SDK for macOS
2019-08-20 9:13 ` Ross Burton
@ 2019-08-20 9:43 ` Ross Burton
2019-08-21 9:05 ` Andy Pont
0 siblings, 1 reply; 4+ messages in thread
From: Ross Burton @ 2019-08-20 9:43 UTC (permalink / raw)
To: yocto
On 20/08/2019 10:13, Ross Burton wrote:
> On 20/08/2019 09:53, Andy Pont wrote:
>> This may be a really dumb question but is it possible to generate an
>> SDK from a Yocto build that will allow cross compilation of an
>> application to be done on a machine running macOS?
>
> Yes, with caveats: http://git.yoctoproject.org/cgit/cgit.cgi/meta-darwin
>
> The caveats are that it's not especially pretty as you can't just
> download macOS headers, and hasn't been used since 2015 so might need a
> little updating.
Did a little poking.
The need to build a SDK tarball on an existing macOS could probably be
removed by using one of the convenient tarballs from
https://github.com/phracker/MacOSX-SDKs/releases.
The SDK is 32-bit, which is going to be an issue on modern macOS systems.
The layer has several versioned bbappends which need updating to work
with recent releases.
None of this is insurmountable, meta-darwin has been used for products
in the past and with a little effort can be made to do so again.
Ross
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Building SDK for macOS
2019-08-20 9:43 ` Ross Burton
@ 2019-08-21 9:05 ` Andy Pont
0 siblings, 0 replies; 4+ messages in thread
From: Andy Pont @ 2019-08-21 9:05 UTC (permalink / raw)
To: Ross Burton, yocto
Ross wrote...
>Did a little poking.
>
>The need to build a SDK tarball on an existing macOS could probably be removed by using one of the convenient tarballs from https://github.com/phracker/MacOSX-SDKs/releases.
>
>The SDK is 32-bit, which is going to be an issue on modern macOS systems.
>
>The layer has several versioned bbappends which need updating to work with recent releases.
>
>None of this is insurmountable, meta-darwin has been used for products in the past and with a little effort can be made to do so again.
Thanks for the feedback. If time allows I may take a look into some of
these issues and see if they are resolvable. In the meantime, I think a
headless Linux VM with SSH and NFS support enabled might be the quicker
route to follow.
-Andy.
^ permalink raw reply [flat|nested] 4+ messages in thread
end of thread, other threads:[~2019-08-21 9:05 UTC | newest]
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2019-08-20 8:53 Building SDK for macOS Andy Pont
2019-08-20 9:13 ` Ross Burton
2019-08-20 9:43 ` Ross Burton
2019-08-21 9:05 ` Andy Pont
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