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* [PATCH v2] replay: fix replay of the interrupts
@ 2021-02-01  7:05 Pavel Dovgalyuk
  2021-02-01  8:21 ` Paolo Bonzini
  0 siblings, 1 reply; 2+ messages in thread
From: Pavel Dovgalyuk @ 2021-02-01  7:05 UTC (permalink / raw)
  To: qemu-devel
  Cc: peter.maydell, pavel.dovgalyuk, richard.henderson, f4bug,
	cfontana, pbonzini, alex.bennee

Sometimes interrupt event comes at the same time with
the virtual timers. In this case replay tries to proceed
the timers, because deadline for them is zero.
This patch allows processing interrupts and exceptions
by entering the vCPU execution loop, when deadline is zero,
but checkpoint associated with virtual timers is not ready
to be replayed.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>

---
v2:
 - changed replay mode check condition
---
 accel/tcg/tcg-cpus-icount.c |    8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/accel/tcg/tcg-cpus-icount.c b/accel/tcg/tcg-cpus-icount.c
index 9f45432275..8ed485db01 100644
--- a/accel/tcg/tcg-cpus-icount.c
+++ b/accel/tcg/tcg-cpus-icount.c
@@ -81,7 +81,13 @@ void icount_handle_deadline(void)
     int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
                                                   QEMU_TIMER_ATTR_ALL);
 
-    if (deadline == 0) {
+    /*
+     * Instructions, interrupts, and exceptions are processed in cpu-exec.
+     * Don't interrupt cpu thread, when these events are waiting
+     * (i.e., there is no checkpoint)
+     */
+    if (deadline == 0
+        && (replay_mode != REPLAY_MODE_PLAY || replay_has_checkpoint())) {
         icount_notify_aio_contexts();
     }
 }



^ permalink raw reply related	[flat|nested] 2+ messages in thread

* Re: [PATCH v2] replay: fix replay of the interrupts
  2021-02-01  7:05 [PATCH v2] replay: fix replay of the interrupts Pavel Dovgalyuk
@ 2021-02-01  8:21 ` Paolo Bonzini
  0 siblings, 0 replies; 2+ messages in thread
From: Paolo Bonzini @ 2021-02-01  8:21 UTC (permalink / raw)
  To: Pavel Dovgalyuk, qemu-devel
  Cc: alex.bennee, cfontana, richard.henderson, f4bug, peter.maydell

On 01/02/21 08:05, Pavel Dovgalyuk wrote:
> Sometimes interrupt event comes at the same time with
> the virtual timers. In this case replay tries to proceed
> the timers, because deadline for them is zero.
> This patch allows processing interrupts and exceptions
> by entering the vCPU execution loop, when deadline is zero,
> but checkpoint associated with virtual timers is not ready
> to be replayed.
> 
> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
> 
> ---
> v2:
>   - changed replay mode check condition
> ---
>   accel/tcg/tcg-cpus-icount.c |    8 +++++++-
>   1 file changed, 7 insertions(+), 1 deletion(-)
> 
> diff --git a/accel/tcg/tcg-cpus-icount.c b/accel/tcg/tcg-cpus-icount.c
> index 9f45432275..8ed485db01 100644
> --- a/accel/tcg/tcg-cpus-icount.c
> +++ b/accel/tcg/tcg-cpus-icount.c
> @@ -81,7 +81,13 @@ void icount_handle_deadline(void)
>       int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
>                                                     QEMU_TIMER_ATTR_ALL);
>   
> -    if (deadline == 0) {
> +    /*
> +     * Instructions, interrupts, and exceptions are processed in cpu-exec.
> +     * Don't interrupt cpu thread, when these events are waiting
> +     * (i.e., there is no checkpoint)
> +     */
> +    if (deadline == 0
> +        && (replay_mode != REPLAY_MODE_PLAY || replay_has_checkpoint())) {
>           icount_notify_aio_contexts();
>       }
>   }
> 

Queued, thnks.

Paolo



^ permalink raw reply	[flat|nested] 2+ messages in thread

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