On Thu, Sep 4, 2014 at 4:27 AM, Damien Lespiau wrote: > This can be useful to declare structures around pipes and planes and > don't have to go back auditing the code if the next platorm bump that > number. > > Signed-off-by: Damien Lespiau > --- > drivers/gpu/drm/i915/i915_drv.h | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/drivers/gpu/drm/i915/i915_drv.h > b/drivers/gpu/drm/i915/i915_drv.h > index be82888..dcd1c72 100644 > --- a/drivers/gpu/drm/i915/i915_drv.h > +++ b/drivers/gpu/drm/i915/i915_drv.h > @@ -74,6 +74,14 @@ enum transcoder { > }; > #define transcoder_name(t) ((t) + 'A') > > +/* > + * This is the maximum (across all platforms) number of planes (primary + > + * sprites) that can be active at the same time on one pipe. > + * > + * This value doesn't count the cursor plane. > + */ > +#define I915_MAX_PLANES 3 > Any plan to allow 4 planes on pipes A and B? Reviewed-by: Rodrigo Vivi + > enum plane { > PLANE_A = 0, > PLANE_B, > -- > 1.8.3.1 > > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/intel-gfx > -- Rodrigo Vivi Blog: http://blog.vivi.eng.br