Hi

Emil Velikov <emil.l.velikov@gmail.com> 于2019年12月11日周三 上午1:14写道:
Hi Kevin,

On Tue, 10 Dec 2019 at 08:41, Kevin Tang <kevin3.tang@gmail.com> wrote:
>
> From: Kevin Tang <kevin.tang@unisoc.com>
>
> Adds DPU(Display Processor Unit) support for the Unisoc's display subsystem.
> It's support multi planes, scaler, rotation, PQ(Picture Quality) and more.
>
> Cc: Orson Zhai <orsonzhai@gmail.com>
> Cc: Baolin Wang <baolin.wang@linaro.org>
> Cc: Chunyan Zhang <zhang.lyra@gmail.com>
> Signed-off-by: Kevin Tang <kevin.tang@unisoc.com>
> ---
>  drivers/gpu/drm/sprd/Makefile       |    6 +-
>  drivers/gpu/drm/sprd/disp_lib.c     |  290 +++++++
>  drivers/gpu/drm/sprd/disp_lib.h     |   40 +
>  drivers/gpu/drm/sprd/dpu/Makefile   |    8 +
>  drivers/gpu/drm/sprd/dpu/dpu_r2p0.c | 1464 +++++++++++++++++++++++++++++++++++
>  drivers/gpu/drm/sprd/sprd_dpu.c     | 1152 +++++++++++++++++++++++++++
>  drivers/gpu/drm/sprd/sprd_dpu.h     |  217 ++++++
>  7 files changed, 3176 insertions(+), 1 deletion(-)

As we can see from the diff stat this patch is huge. So it would be fairly hard
to provide meaningful review as-is.

One can combine my earlier suggestion (to keep modeset/atomic out of 2/8), with
the following split:
 - 4/8 add basic atomic modeset support - one format, one rotation 0, no extra
 attributes
 - 5/8 add extra formats
 - 6/8 add extra rotation support
 - ... add custom attributes
Ok, i will split this patch, upstream modeset and atomic at first. clock, gloabl, enhance, extra
attributes  and so on will be upload later.

<snip>

> --- /dev/null
> +++ b/drivers/gpu/drm/sprd/disp_lib.c

> --- /dev/null
> +++ b/drivers/gpu/drm/sprd/disp_lib.h

Let's keep this code out, for now. If we really need it we could revive/add it
at a later stage.
Ok 

<snip>

> --- /dev/null
> +++ b/drivers/gpu/drm/sprd/dpu/dpu_r2p0.c
> @@ -0,0 +1,1464 @@


> +struct gamma_entry {
> +       u16 r;
> +       u16 g;
> +       u16 b;
> +};
> +
Seem to be unused. Please drop this and double-check for other unused structs


> +static struct scale_cfg scale_copy;
> +static struct cm_cfg cm_copy;
> +static struct slp_cfg slp_copy;
> +static struct gamma_lut gamma_copy;
> +static struct hsv_lut hsv_copy;
> +static struct epf_cfg epf_copy;
> +static u32 enhance_en;
> +
> +static DECLARE_WAIT_QUEUE_HEAD(wait_queue);
> +static bool panel_ready = true;
> +static bool need_scale;
> +static bool mode_changed;
> +static bool evt_update;
> +static bool evt_stop;
> +static u32 prev_y2r_coef;
> +
We should really avoid static variables. Some of the above look like enhancer
state. One could create a struct keeping it alongside the rest of the display
pipeline, right?


<snip>

> +static void dpu_enhance_backup(u32 id, void *param)
> +{
As the enhance code is fairly large, lets keep the portions to a separate patch.
enhance code is  a big feature, so i will removed it at first commit.


<snip>

> +static struct dpu_core_ops dpu_r2p0_ops = {
Nit: as a general rule ops should be const.


> +static int __init dpu_core_register(void)
> +{
> +       return dpu_core_ops_register(&entry);
> +}
> +
> +subsys_initcall(dpu_core_register);
I think that subsys_initcall, __init and MODULE area applicable only
when we have multiple
modules. Not 100% sure though ;-)
Yes, our display controller have multiple ip version, every version maybe different


> diff --git a/drivers/gpu/drm/sprd/sprd_dpu.c b/drivers/gpu/drm/sprd/sprd_dpu.c
> new file mode 100644
> index 0000000..43142b3
> --- /dev/null
> +++ b/drivers/gpu/drm/sprd/sprd_dpu.c

> +struct sprd_plane {
> +       struct drm_plane plane;
> +       struct drm_property *alpha_property;
> +       struct drm_property *blend_mode_property;
Core DRM already has alpha and blend_mode properties. Please reuse the code


> +       struct drm_property *fbc_hsize_r_property;
> +       struct drm_property *fbc_hsize_y_property;
> +       struct drm_property *fbc_hsize_uv_property;
> +       struct drm_property *y2r_coef_property;
> +       struct drm_property *pallete_en_property;
> +       struct drm_property *pallete_color_property;
Let's have these properties introduced with separate follow-up patches.
Please mention, in the commit message, why they are specific to the driver.
Ok, i will split it and commit later... 


<snip>

> +static int sprd_dpu_init(struct sprd_dpu *dpu)
> +{
> +       struct dpu_context *ctx = &dpu->ctx;
> +
> +       down(&ctx->refresh_lock);
> +
> +       if (dpu->ctx.is_inited) {
> +               up(&ctx->refresh_lock);
> +               return 0;
> +       }
> +
> +       if (dpu->glb && dpu->glb->power)
> +               dpu->glb->power(ctx, true);
> +       if (dpu->glb && dpu->glb->enable)
> +               dpu->glb->enable(ctx);
> +
> +       if (ctx->is_stopped && dpu->glb && dpu->glb->reset)
> +               dpu->glb->reset(ctx);
> +
> +       if (dpu->clk && dpu->clk->init)
> +               dpu->clk->init(ctx);
> +       if (dpu->clk && dpu->clk->enable)
> +               dpu->clk->enable(ctx);
> +
> +       if (dpu->core && dpu->core->init)
> +               dpu->core->init(ctx);
> +       if (dpu->core && dpu->core->ifconfig)
> +               dpu->core->ifconfig(ctx);
> +
Hmm I can see the core, clk and glb (ops) being added to the respective lists.
Yet the code which adds those to the dpu isn't so obvious. Where is it?
clk and glb ops have not been submitted, so i will remove clk and glb ops at first.


> +       ctx->is_inited = true;
> +
Nit: is_inited -> initialized



<snip>

> +struct dpu_core_ops {
> +       int (*parse_dt)(struct dpu_context *ctx,
> +                       struct device_node *np);
> +       u32 (*version)(struct dpu_context *ctx);
> +       int (*init)(struct dpu_context *ctx);
> +       void (*uninit)(struct dpu_context *ctx);
> +       void (*run)(struct dpu_context *ctx);
> +       void (*stop)(struct dpu_context *ctx);
> +       void (*disable_vsync)(struct dpu_context *ctx);
> +       void (*enable_vsync)(struct dpu_context *ctx);
> +       u32 (*isr)(struct dpu_context *ctx);
> +       void (*ifconfig)(struct dpu_context *ctx);
> +       void (*write_back)(struct dpu_context *ctx, u8 count, bool debug);
> +       void (*flip)(struct dpu_context *ctx,
> +                    struct sprd_dpu_layer layers[], u8 count);
> +       int (*capability)(struct dpu_context *ctx,
> +                       struct dpu_capability *cap);
> +       void (*bg_color)(struct dpu_context *ctx, u32 color);
> +       void (*enhance_set)(struct dpu_context *ctx, u32 id, void *param);
> +       void (*enhance_get)(struct dpu_context *ctx, u32 id, void *param);
> +       int (*modeset)(struct dpu_context *ctx,
> +                       struct drm_mode_modeinfo *mode);
> +       bool (*check_raw_int)(struct dpu_context *ctx, u32 mask);
> +};
> +
> +struct dpu_clk_ops {
> +       int (*parse_dt)(struct dpu_context *ctx,
> +                       struct device_node *np);
> +       int (*init)(struct dpu_context *ctx);
> +       int (*uinit)(struct dpu_context *ctx);
> +       int (*enable)(struct dpu_context *ctx);
> +       int (*disable)(struct dpu_context *ctx);
> +       int (*update)(struct dpu_context *ctx, int clk_id, int val);
> +};
> +
> +struct dpu_glb_ops {
> +       int (*parse_dt)(struct dpu_context *ctx,
> +                       struct device_node *np);
> +       void (*enable)(struct dpu_context *ctx);
> +       void (*disable)(struct dpu_context *ctx);
> +       void (*reset)(struct dpu_context *ctx);
> +       void (*power)(struct dpu_context *ctx, int enable);
> +};
> +
Some of the above seem unused - parse_dt for example. Please drop the dead code.


HTH
Emil