From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: by yocto-www.yoctoproject.org (Postfix, from userid 118) id 5C699E00C06; Thu, 25 May 2017 06:17:30 -0700 (PDT) X-Spam-Checker-Version: SpamAssassin 3.3.1 (2010-03-16) on yocto-www.yoctoproject.org X-Spam-Level: X-Spam-Status: No, score=-1.5 required=5.0 tests=BAYES_00,DKIM_SIGNED, DKIM_VALID, DKIM_VALID_AU, FREEMAIL_FROM, RCVD_IN_DNSWL_NONE, RCVD_IN_SORBS_SPAM autolearn=no version=3.3.1 X-Spam-HAM-Report: * 0.0 FREEMAIL_FROM Sender email is commonly abused enduser mail provider * (schnitzeltony[at]googlemail.com) * 0.5 RCVD_IN_SORBS_SPAM RBL: SORBS: sender is a spam source * [209.85.217.174 listed in dnsbl.sorbs.net] * -1.9 BAYES_00 BODY: Bayes spam probability is 0 to 1% * [score: 0.0000] * -0.1 DKIM_VALID_AU Message has a valid DKIM or DK signature from author's * domain * 0.1 DKIM_SIGNED Message has a DKIM or DK signature, not necessarily * valid * -0.1 DKIM_VALID Message has at least one valid DKIM or DK signature * -0.0 RCVD_IN_DNSWL_NONE RBL: Sender listed at http://www.dnswl.org/, no * trust * [209.85.217.174 listed in list.dnswl.org] Received: from mail-ua0-f174.google.com (mail-ua0-f174.google.com [209.85.217.174]) by yocto-www.yoctoproject.org (Postfix) with ESMTP id BE319E00349; Thu, 25 May 2017 06:17:28 -0700 (PDT) Received: by mail-ua0-f174.google.com with SMTP id e28so114918818uah.0; Thu, 25 May 2017 06:17:28 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlemail.com; s=20161025; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :cc; bh=Z4eW+dp5ZpnQRCT3Tr1yBTjXemPhd2A2p8I1etu5syU=; b=Bg/E3avmQTY5ZNI1qvym85+nVrOY5v7LpmDEzPr9tmehVzTyXUzmgnurPFSF6t/Yb+ H3wi2wqhsAQYv6K1uI30Lx5C8Jg8bmIYg8tMjmsfWFyJqeruCYhh7cdNCbTTV97YbHSH WzPe7epMG21SyUfD1owVqvJyBd6wzmRZZ+npdWse18zRlXmECPtGXjLVtotDCjV258LS M6DaoXm4/S4A1RG2kaMJBiPQZY49s1lDMbwIV5l3lYnfhfpS2MCZm3ryoU6gitEWPp/N bTFjgyKFDCvriyoYo0fgZI22iqrFr/pDfLZoLaBCTR2atq2G4cmKriLaB3QoAUFnVCX3 8z3A== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:cc; bh=Z4eW+dp5ZpnQRCT3Tr1yBTjXemPhd2A2p8I1etu5syU=; b=O3bi28OVEkGqiTnN1Ca4Kq4O/HsrXkfA9dGVpg13+GBziy98TK8VPG5s9WEAsENTNM yi0amSVCMcw61s6YIsaC7XJDyGu5Fipy6cCSq0I4UPxYc0FhzpJuG0qvKGqawUQLQBEQ Pd5PBBUVvvRYHPAa4iOhdlXpGdsX/WjsYsfeU9p77vznRdHQxYQM/0d5IY8+SSOvI1Ep PBg0IT8uIf4sQLur8+gB5XjKnMAm1J81Bs4IYzJg0X03A+o9HVlbjXGrvCJwP2ksXwxq IO/jXmyF8BbmKMtOEdtbAE6lUpr9tklS/iqaBWoKMuBCoLSH+RF6wJVKJ6Aoa1Zh3zWL OEaA== X-Gm-Message-State: AODbwcBe4d7rnEqjRE4ctkXSY6jkUNiPF00W3ukPy0VBkYyDlquAh4cH PrCVIuKATtmvqr1t5DrDrNAMQmPBXg== X-Received: by 10.176.95.97 with SMTP id z33mr7529949uah.121.1495718247476; Thu, 25 May 2017 06:17:27 -0700 (PDT) MIME-Version: 1.0 Received: by 10.176.74.16 with HTTP; Thu, 25 May 2017 06:17:27 -0700 (PDT) In-Reply-To: References: From: =?UTF-8?Q?Andreas_M=C3=BCller?= Date: Thu, 25 May 2017 15:17:27 +0200 Message-ID: To: Trevor Woerner Cc: meta-freescale , "yocto@yoctoproject.org" Subject: Re: [meta-freescale] etnaviv image X-BeenThere: yocto@yoctoproject.org X-Mailman-Version: 2.1.13 Precedence: list List-Id: Discussion of all things Yocto Project List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 25 May 2017 13:17:30 -0000 Content-Type: text/plain; charset="UTF-8" On Thu, May 25, 2017 at 10:48 AM, Trevor Woerner wrote: > w00t!! > > It took a lot of hacking, but I was able to build and run an image for > the wandboard dual that uses etnaviv :-D > > Patches to follow. > > I now have 4 dev boards using open-source graphics: > 1) rpi3-32 with vc4 > 2) dragonboard-410c with freedreno > 3) minnow (turbot) with Intel's stuff > 4) wandboard with etnaviv > > glmark2-es2: > > root@wandboard:~# glmark2-es2; cat /proc/loadavg > ======================================================= > glmark2 2014.03 > ======================================================= > OpenGL Information > GL_VENDOR: etnaviv > GL_RENDERER: Gallium 0.4 on Vivante GC880 rev 5106 > GL_VERSION: OpenGL ES 2.0 Mesa 17.0.4 > ======================================================= > [build] use-vbo=false: FPS: 69 FrameTime: 14.493 ms > [build] use-vbo=true: FPS: 80 FrameTime: 12.500 ms > [texture] texture-filter=nearest: FPS: 68 FrameTime: 14.706 ms > [texture] texture-filter=linear: FPS: 68 FrameTime: 14.706 ms > [texture] texture-filter=mipmap: FPS: 66 FrameTime: 15.152 ms > [shading] shading=gouraud: FPS: 70 FrameTime: 14.286 ms > [shading] shading=blinn-phong-inf: FPS: 61 FrameTime: 16.393 ms > [shading] shading=phong: FPS: 47 FrameTime: 21.277 ms > [shading] shading=cel: FPS: 39 FrameTime: 25.641 ms > [bump] bump-render=high-poly: FPS: 52 FrameTime: 19.231 ms > [bump] bump-render=normals: FPS: 67 FrameTime: 14.925 ms > [bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms > libpng warning: iCCP: known incorrect sRGB profile > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 32 FrameTime: 31.250 ms > libpng warning: iCCP: known incorrect sRGB profile > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14 FrameTime: 71.429 ms > [pulsar] light=false:quads=5:texture=false: FPS: 61 FrameTime: 16.393 ms > libpng warning: iCCP: known incorrect sRGB profile > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: > FPS: 67 FrameTime: 14.925 ms > Error: RenderObject::init: glCheckFramebufferStatus failed (0x8cdd) > libpng warning: iCCP: known incorrect sRGB profile > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > [desktop] effect=shadow:windows=4: FPS: 68 FrameTime: 14.706 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 29 FrameTime: 34.483 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > FPS: 29 FrameTime: 34.483 ms > [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 31 FrameTime: 32.258 ms > [ideas] speed=duration:[ 2797.051681] etnaviv-gpu 130000.gpu: > hangcheck detected gpu lockup! > [ 2797.059575] etnaviv-gpu 130000.gpu: completed fence: 50513 > [ 2797.065622] etnaviv-gpu 130000.gpu: active fence: 50514 > [ 2797.072346] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2800.011603] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2800.017890] etnaviv-gpu 130000.gpu: completed fence: 50514 > [ 2800.023895] etnaviv-gpu 130000.gpu: active fence: 50515 > [ 2800.029752] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2803.051591] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2803.057899] etnaviv-gpu 130000.gpu: completed fence: 50516 > [ 2803.063874] etnaviv-gpu 130000.gpu: active fence: 50518 > [ 2803.069702] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2805.531626] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2805.537973] etnaviv-gpu 130000.gpu: completed fence: 50518 > [ 2805.544052] etnaviv-gpu 130000.gpu: active fence: 50520 > [ 2805.551826] etnaviv-gpu 130000.gpu: hangcheck recover! > FPS: 0 FrameTime: inf ms > [jellyfish] : FPS: 28 FrameTime: 35.714 ms > [terrain] : FPS: 2 FrameTime: 500.000 ms > [shadow] : FPS: 30 FrameTime: 33.333 ms > Error: DistanceRenderTarget::setup: glCheckFramebufferStatus failed (0x8cdd) > Error: Failed to set up the render target for the depth pass > [refract] : Set up failed > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 61 FrameTime: 16.393 ms > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 31 FrameTime: 32.258 ms > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms > [function] fragment-complexity=low:fragment-steps=5: FPS: 46 > FrameTime: 21.739 ms > [function] fragment-complexity=medium:fragment-steps=5: FPS: 29 > FrameTime: 34.483 ms > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 45 > FrameTime: 22.222 ms > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 45 > FrameTime: 22.222 ms > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 29 > FrameTime: 34.483 ms > ======================================================= > glmark2 Score: 46 > ======================================================= > 0.46 0.24 0.09 1/98 621 > > > not the greatest results, a couple crashes, but better than swrast! Very interesting. If I remember correct, there were further enhancements for mesa 17.1.x on etnaviv - so keep going. There was a patch for 17.1.0 on oe-core but that one was rejected (the x.x.0 versions are marked as development release) Just an information don't want to stop your enthusiasm: With closed source BLOB and X11 the values for glmark-es2 were 250-260 last time I tested in imx6 (variscite board). Best regards Andreas From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: by yocto-www.yoctoproject.org (Postfix, from userid 118) id 5C699E00C06; Thu, 25 May 2017 06:17:30 -0700 (PDT) X-Spam-Checker-Version: SpamAssassin 3.3.1 (2010-03-16) on yocto-www.yoctoproject.org X-Spam-Level: X-Spam-Status: No, score=-1.5 required=5.0 tests=BAYES_00,DKIM_SIGNED, DKIM_VALID, DKIM_VALID_AU, FREEMAIL_FROM, RCVD_IN_DNSWL_NONE, RCVD_IN_SORBS_SPAM autolearn=no version=3.3.1 X-Spam-HAM-Report: * 0.0 FREEMAIL_FROM Sender email is commonly abused enduser mail provider * (schnitzeltony[at]googlemail.com) * 0.5 RCVD_IN_SORBS_SPAM RBL: SORBS: sender is a spam source * [209.85.217.174 listed in dnsbl.sorbs.net] * -1.9 BAYES_00 BODY: Bayes spam probability is 0 to 1% * [score: 0.0000] * -0.1 DKIM_VALID_AU Message has a valid DKIM or DK signature from author's * domain * 0.1 DKIM_SIGNED Message has a DKIM or DK signature, not necessarily * valid * -0.1 DKIM_VALID Message has at least one valid DKIM or DK signature * -0.0 RCVD_IN_DNSWL_NONE RBL: Sender listed at http://www.dnswl.org/, no * trust * [209.85.217.174 listed in list.dnswl.org] Received: from mail-ua0-f174.google.com (mail-ua0-f174.google.com [209.85.217.174]) by yocto-www.yoctoproject.org (Postfix) with ESMTP id BE319E00349; Thu, 25 May 2017 06:17:28 -0700 (PDT) Received: by mail-ua0-f174.google.com with SMTP id e28so114918818uah.0; Thu, 25 May 2017 06:17:28 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlemail.com; s=20161025; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :cc; bh=Z4eW+dp5ZpnQRCT3Tr1yBTjXemPhd2A2p8I1etu5syU=; b=Bg/E3avmQTY5ZNI1qvym85+nVrOY5v7LpmDEzPr9tmehVzTyXUzmgnurPFSF6t/Yb+ H3wi2wqhsAQYv6K1uI30Lx5C8Jg8bmIYg8tMjmsfWFyJqeruCYhh7cdNCbTTV97YbHSH WzPe7epMG21SyUfD1owVqvJyBd6wzmRZZ+npdWse18zRlXmECPtGXjLVtotDCjV258LS M6DaoXm4/S4A1RG2kaMJBiPQZY49s1lDMbwIV5l3lYnfhfpS2MCZm3ryoU6gitEWPp/N bTFjgyKFDCvriyoYo0fgZI22iqrFr/pDfLZoLaBCTR2atq2G4cmKriLaB3QoAUFnVCX3 8z3A== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:cc; bh=Z4eW+dp5ZpnQRCT3Tr1yBTjXemPhd2A2p8I1etu5syU=; b=O3bi28OVEkGqiTnN1Ca4Kq4O/HsrXkfA9dGVpg13+GBziy98TK8VPG5s9WEAsENTNM yi0amSVCMcw61s6YIsaC7XJDyGu5Fipy6cCSq0I4UPxYc0FhzpJuG0qvKGqawUQLQBEQ Pd5PBBUVvvRYHPAa4iOhdlXpGdsX/WjsYsfeU9p77vznRdHQxYQM/0d5IY8+SSOvI1Ep PBg0IT8uIf4sQLur8+gB5XjKnMAm1J81Bs4IYzJg0X03A+o9HVlbjXGrvCJwP2ksXwxq IO/jXmyF8BbmKMtOEdtbAE6lUpr9tklS/iqaBWoKMuBCoLSH+RF6wJVKJ6Aoa1Zh3zWL OEaA== X-Gm-Message-State: AODbwcBe4d7rnEqjRE4ctkXSY6jkUNiPF00W3ukPy0VBkYyDlquAh4cH PrCVIuKATtmvqr1t5DrDrNAMQmPBXg== X-Received: by 10.176.95.97 with SMTP id z33mr7529949uah.121.1495718247476; Thu, 25 May 2017 06:17:27 -0700 (PDT) MIME-Version: 1.0 Received: by 10.176.74.16 with HTTP; Thu, 25 May 2017 06:17:27 -0700 (PDT) In-Reply-To: References: From: =?UTF-8?Q?Andreas_M=C3=BCller?= Date: Thu, 25 May 2017 15:17:27 +0200 Message-ID: To: Trevor Woerner Cc: meta-freescale , "yocto@yoctoproject.org" Subject: Re: etnaviv image X-BeenThere: meta-freescale@yoctoproject.org X-Mailman-Version: 2.1.13 Precedence: list List-Id: Usage and development list for the meta-fsl-* layers List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 25 May 2017 13:17:30 -0000 Content-Type: text/plain; charset="UTF-8" On Thu, May 25, 2017 at 10:48 AM, Trevor Woerner wrote: > w00t!! > > It took a lot of hacking, but I was able to build and run an image for > the wandboard dual that uses etnaviv :-D > > Patches to follow. > > I now have 4 dev boards using open-source graphics: > 1) rpi3-32 with vc4 > 2) dragonboard-410c with freedreno > 3) minnow (turbot) with Intel's stuff > 4) wandboard with etnaviv > > glmark2-es2: > > root@wandboard:~# glmark2-es2; cat /proc/loadavg > ======================================================= > glmark2 2014.03 > ======================================================= > OpenGL Information > GL_VENDOR: etnaviv > GL_RENDERER: Gallium 0.4 on Vivante GC880 rev 5106 > GL_VERSION: OpenGL ES 2.0 Mesa 17.0.4 > ======================================================= > [build] use-vbo=false: FPS: 69 FrameTime: 14.493 ms > [build] use-vbo=true: FPS: 80 FrameTime: 12.500 ms > [texture] texture-filter=nearest: FPS: 68 FrameTime: 14.706 ms > [texture] texture-filter=linear: FPS: 68 FrameTime: 14.706 ms > [texture] texture-filter=mipmap: FPS: 66 FrameTime: 15.152 ms > [shading] shading=gouraud: FPS: 70 FrameTime: 14.286 ms > [shading] shading=blinn-phong-inf: FPS: 61 FrameTime: 16.393 ms > [shading] shading=phong: FPS: 47 FrameTime: 21.277 ms > [shading] shading=cel: FPS: 39 FrameTime: 25.641 ms > [bump] bump-render=high-poly: FPS: 52 FrameTime: 19.231 ms > [bump] bump-render=normals: FPS: 67 FrameTime: 14.925 ms > [bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms > libpng warning: iCCP: known incorrect sRGB profile > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 32 FrameTime: 31.250 ms > libpng warning: iCCP: known incorrect sRGB profile > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14 FrameTime: 71.429 ms > [pulsar] light=false:quads=5:texture=false: FPS: 61 FrameTime: 16.393 ms > libpng warning: iCCP: known incorrect sRGB profile > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: > FPS: 67 FrameTime: 14.925 ms > Error: RenderObject::init: glCheckFramebufferStatus failed (0x8cdd) > libpng warning: iCCP: known incorrect sRGB profile > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > Error: RenderObject::size: glCheckFramebufferStatus failed (0x8cdd) > [desktop] effect=shadow:windows=4: FPS: 68 FrameTime: 14.706 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 29 FrameTime: 34.483 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > FPS: 29 FrameTime: 34.483 ms > [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 31 FrameTime: 32.258 ms > [ideas] speed=duration:[ 2797.051681] etnaviv-gpu 130000.gpu: > hangcheck detected gpu lockup! > [ 2797.059575] etnaviv-gpu 130000.gpu: completed fence: 50513 > [ 2797.065622] etnaviv-gpu 130000.gpu: active fence: 50514 > [ 2797.072346] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2800.011603] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2800.017890] etnaviv-gpu 130000.gpu: completed fence: 50514 > [ 2800.023895] etnaviv-gpu 130000.gpu: active fence: 50515 > [ 2800.029752] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2803.051591] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2803.057899] etnaviv-gpu 130000.gpu: completed fence: 50516 > [ 2803.063874] etnaviv-gpu 130000.gpu: active fence: 50518 > [ 2803.069702] etnaviv-gpu 130000.gpu: hangcheck recover! > [ 2805.531626] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup! > [ 2805.537973] etnaviv-gpu 130000.gpu: completed fence: 50518 > [ 2805.544052] etnaviv-gpu 130000.gpu: active fence: 50520 > [ 2805.551826] etnaviv-gpu 130000.gpu: hangcheck recover! > FPS: 0 FrameTime: inf ms > [jellyfish] : FPS: 28 FrameTime: 35.714 ms > [terrain] : FPS: 2 FrameTime: 500.000 ms > [shadow] : FPS: 30 FrameTime: 33.333 ms > Error: DistanceRenderTarget::setup: glCheckFramebufferStatus failed (0x8cdd) > Error: Failed to set up the render target for the depth pass > [refract] : Set up failed > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 61 FrameTime: 16.393 ms > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 31 FrameTime: 32.258 ms > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms > [function] fragment-complexity=low:fragment-steps=5: FPS: 46 > FrameTime: 21.739 ms > [function] fragment-complexity=medium:fragment-steps=5: FPS: 29 > FrameTime: 34.483 ms > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 45 > FrameTime: 22.222 ms > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 45 > FrameTime: 22.222 ms > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 29 > FrameTime: 34.483 ms > ======================================================= > glmark2 Score: 46 > ======================================================= > 0.46 0.24 0.09 1/98 621 > > > not the greatest results, a couple crashes, but better than swrast! Very interesting. If I remember correct, there were further enhancements for mesa 17.1.x on etnaviv - so keep going. There was a patch for 17.1.0 on oe-core but that one was rejected (the x.x.0 versions are marked as development release) Just an information don't want to stop your enthusiasm: With closed source BLOB and X11 the values for glmark-es2 were 250-260 last time I tested in imx6 (variscite board). Best regards Andreas