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From: Nicolas Dechesne <nicolas.dechesne@linaro.org>
To: Carlos Rafael Giani <dv@pseudoterminal.org>
Cc: Patches and discussions about the oe-core layer
	<openembedded-core@lists.openembedded.org>
Subject: Re: [PATCH] kmscube: add recipe
Date: Tue, 11 Apr 2017 18:19:43 +0200	[thread overview]
Message-ID: <CAP71WjzJ63peDwzhuLZ7D3GWnk7tc6BUS+XKk7C9ZcWY+knXPg@mail.gmail.com> (raw)
In-Reply-To: <77e0f2a1-520d-5a0d-b1c0-d231622cfe79@pseudoterminal.org>

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On Tue, Apr 11, 2017 at 10:30 AM, Carlos Rafael Giani <dv@pseudoterminal.org
> wrote:

> On 2017-04-11 10:26, Alexander Kanavin wrote:
>
>> On 04/11/2017 10:54 AM, Carlos Rafael Giani wrote:
>>
>>> This is a useful tool to test KMS and GBM-based EGL & OpenGL ES drawing
>>>
>>
>> Sorry, but the bar for adding recipes to oe-core is higher than a single
>> all-purpose word 'useful'. Useful to whom? What does the tool do? Is it
>> essential for making an embedded system? You really should write a (much)
>> longer commit message, for a start.
>>
>> Alex
>>
>>
> Well it is sort of an equivalent of glxgears for checking whether or not
> GBM-based rendering actually works. We have piglit for testing, eglinfo for
> getting information about the EGL & GLES support, and kmscube also adds a
> visual output to see that rendering actually behaves nicely.


I am also using kmscube to test/debug mesa on our boards. i am also in
favor of having the recipe in oe-core, for the reason stated above.
nico

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  reply	other threads:[~2017-04-11 16:20 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-04-11  7:54 [PATCH] kmscube: add recipe Carlos Rafael Giani
2017-04-11  8:26 ` Alexander Kanavin
2017-04-11  8:30   ` Carlos Rafael Giani
2017-04-11 16:19     ` Nicolas Dechesne [this message]
2017-04-12 12:14   ` [PATCH v2] " Carlos Rafael Giani
2017-04-12 17:19     ` Alexander Kanavin
2017-05-10 16:06     ` Nicolas Dechesne

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