Comment # 11 on bug 101229 from
(In reply to Michel Dänzer from comment #10)
> (In reply to Paul from comment #9)
> > it's less obvious, but there still appears to be screen tearing
> 
> How does that manifest, and when you do what?

Use the system and run OpenGL applications, is there an option to enable
triple-buffering or is it enabled by default?

> FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
> setting.

I did have this enabled for a while, but plasma got super erratic after I had
launched a game, I'll give it another shot and see if it does it again.

I'm also going to try with 'allow applications to disable composition'
unchecked in case something was disabling the compositor...


You are receiving this mail because: