From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101229] Global screen tearing (scrolling, Hz miss-match?) Date: Tue, 06 Jun 2017 01:19:30 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1170943164==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 101D089A4B for ; Tue, 6 Jun 2017 01:19:30 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1170943164== Content-Type: multipart/alternative; boundary="14967119700.a0959C.10035"; charset="UTF-8" --14967119700.a0959C.10035 Date: Tue, 6 Jun 2017 01:19:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101229 --- Comment #10 from Michel D=C3=A4nzer --- (In reply to Paul from comment #9) > it's less obvious, but there still appears to be screen tearing How does that manifest, and when you do what? > when running via openGL 3.1 using full-screen-repaints. FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient setting. > It's also reasonably obvious that for some GUIs their buttons will update > their two triangles across two frames instead of one, this seems to be a > much rarer occurrence with the above settings however. Yeah, this is unavoidable with apps which use X11 drawing primitives target= ing their windows directly. --=20 You are receiving this mail because: You are the assignee for the bug.= --14967119700.a0959C.10035 Date: Tue, 6 Jun 2017 01:19:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 10 on bug 10122= 9 from Michel D=C3=A4nzer
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be=
 screen tearing

How does that manifest, and when you do what?

> when running via openGL 3.1 using full-screen-re=
paints.

FWIW, since DRI3 is enabled, "Re-use screen content" is the most =
efficient
setting.


> It's also reasonably obvious that for some GUIs =
their buttons will update
> their two triangles across two frames instead of one, this seems to be=
 a
> much rarer occurrence with the above settings however.

Yeah, this is unavoidable with apps which use X11 drawing primitives target=
ing
their windows directly.


You are receiving this mail because:
  • You are the assignee for the bug.
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