From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101229] Global screen tearing (scrolling, Hz miss-match?)
Date: Tue, 06 Jun 2017 01:19:30 +0000
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Date: Tue, 6 Jun 2017 01:19:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101229
--- Comment #10 from Michel D=C3=A4nzer ---
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be screen tearing
How does that manifest, and when you do what?
> when running via openGL 3.1 using full-screen-repaints.
FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
setting.
> It's also reasonably obvious that for some GUIs their buttons will update
> their two triangles across two frames instead of one, this seems to be a
> much rarer occurrence with the above settings however.
Yeah, this is unavoidable with apps which use X11 drawing primitives target=
ing
their windows directly.
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Date: Tue, 6 Jun 2017 01:19:30 +0000
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Comme=
nt # 10
on bug 10122=
9
from Michel D=C3=A4nzer
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be=
screen tearing
How does that manifest, and when you do what?
> when running via openGL 3.1 using full-screen-re=
paints.
FWIW, since DRI3 is enabled, "Re-use screen content" is the most =
efficient
setting.
> It's also reasonably obvious that for some GUIs =
their buttons will update
> their two triangles across two frames instead of one, this seems to be=
a
> much rarer occurrence with the above settings however.
Yeah, this is unavoidable with apps which use X11 drawing primitives target=
ing
their windows directly.
You are receiving this mail because:
- You are the assignee for the bug.
=
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