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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
Date: Wed, 28 Jun 2017 16:18:11 +0000	[thread overview]
Message-ID: <bug-101384-502-C19pFh42ag@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-101384-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=101384

--- Comment #10 from Christian Lanig <freedesktop@lanig.email> ---
Sorry that it took so long.

I have been able to compile Mesa from git and noticed that the patch has
already been applied. Unfortunately Hero Siege still doesn't run without
dumping both vertex and pixel shaders.

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  parent reply	other threads:[~2017-06-28 16:18 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-06-12  9:24 [Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1 bugzilla-daemon
2017-06-12  9:24 ` bugzilla-daemon
2017-06-12 17:29 ` bugzilla-daemon
2017-06-12 18:54 ` bugzilla-daemon
2017-06-12 19:24 ` bugzilla-daemon
2017-06-12 19:56 ` bugzilla-daemon
2017-06-12 20:40 ` bugzilla-daemon
2017-06-12 20:44 ` bugzilla-daemon
2017-06-12 20:45 ` bugzilla-daemon
2017-06-19 11:41 ` bugzilla-daemon
2017-06-19 22:21 ` bugzilla-daemon
2017-06-28 16:18 ` bugzilla-daemon [this message]
2018-03-29  6:32 ` bugzilla-daemon
2018-08-13 14:19 ` bugzilla-daemon
2019-09-25 17:59 ` bugzilla-daemon
2019-09-25 18:03 ` bugzilla-daemon

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