From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102358] WarThunder freezes always with vblanc=1
Date: Tue, 22 Aug 2017 11:40:36 +0000
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Date: Tue, 22 Aug 2017 11:40:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D102358
Bug ID: 102358
Summary: WarThunder freezes always with vblanc=3D1
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: haro41@gmx.de
QA Contact: dri-devel@lists.freedesktop.org
On latest mesa git (17.3-dev) WarThunder freezes with vsync activated.
The main problem:=20
a system consumes significantly more power (+90W in my case), with vsync
deactivated.
Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=3D0), are soluti=
ons to
make it work, atm.
Here my system specs:
(glxinfo |grep OpenGL)
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.13.0-rc5+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
--=20
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Date: Tue, 22 Aug 2017 11:40:36 +0000
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Auto-Submitted: auto-generated
Bug ID |
102358
|
Summary |
WarThunder freezes always with vblanc=3D1
|
Product |
Mesa
|
Version |
git
|
Hardware |
Other
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
haro41@gmx.de
|
QA Contact |
dri-devel@lists.freedesktop.org
|
On latest mesa git (17.3-dev) WarThunder freezes with vsync ac=
tivated.
The main problem:=20
a system consumes significantly more power (+90W in my case), with vsync
deactivated.
Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=3D0), are soluti=
ons to
make it work, atm.
Here my system specs:
(glxinfo |grep OpenGL)
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.13.0-rc5+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
You are receiving this mail because:
- You are the assignee for the bug.
=
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