From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 102358] WarThunder freezes always with vblanc=1 Date: Tue, 22 Aug 2017 11:40:36 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0053881733==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id B78106E39D for ; Tue, 22 Aug 2017 11:40:36 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0053881733== Content-Type: multipart/alternative; boundary="15034020360.116F.9842"; charset="UTF-8" --15034020360.116F.9842 Date: Tue, 22 Aug 2017 11:40:36 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D102358 Bug ID: 102358 Summary: WarThunder freezes always with vblanc=3D1 Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: haro41@gmx.de QA Contact: dri-devel@lists.freedesktop.org On latest mesa git (17.3-dev) WarThunder freezes with vsync activated. The main problem:=20 a system consumes significantly more power (+90W in my case), with vsync deactivated. Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=3D0), are soluti= ons to make it work, atm. Here my system specs: (glxinfo |grep OpenGL) OpenGL vendor string: X.Org OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 / 4.13.0-rc5+, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions: --=20 You are receiving this mail because: You are the assignee for the bug.= --15034020360.116F.9842 Date: Tue, 22 Aug 2017 11:40:36 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 102358
Summary WarThunder freezes always with vblanc=3D1
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter haro41@gmx.de
QA Contact dri-devel@lists.freedesktop.org

On latest mesa git (17.3-dev) WarThunder freezes with vsync ac=
tivated.

The main problem:=20
a system consumes significantly more power (+90W in my case), with vsync
deactivated.

Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=3D0), are soluti=
ons to
make it work, atm.

Here my system specs:
(glxinfo |grep OpenGL)

OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.13.0-rc5+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:


You are receiving this mail because:
  • You are the assignee for the bug.
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