https://bugs.freedesktop.org/show_bug.cgi?id=103653 Bug ID: 103653 Summary: Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: adf.lists@gmail.com QA Contact: dri-devel@lists.freedesktop.org R9 285 Tonga, since commit 244536d3d6b40c1763d1e2b3e7676665afa69101 Author: Nicolai Hähnle Date: Sun Oct 22 17:38:51 2017 +0200 gallium/u_threaded: avoid syncs for get_query_result Queries should still get marked as flushed when flushes are executed asynchronously in the driver thread. To this end, the management of the unflushed_queries list is moved into the driver thread. I get a segfault starting Unreal Elemental demo or unreal tournament. Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffe34f5700 (LWP 7403)] tc_call_end_query (pipe=0x5301430, payload=0x54c2a48) at util/u_threaded_context.c:374 374 if (!tq->head_unflushed.next) (gdb) bt #0 tc_call_end_query (pipe=0x5301430, payload=0x54c2a48) at util/u_threaded_context.c:374 #1 0x00007ffff11bfdaf in tc_batch_execute (job=job@entry=0x54c27c0, thread_index=thread_index@entry=0) at util/u_threaded_context.c:96 #2 0x00007ffff1083830 in util_queue_thread_func (input=input@entry=0x4c37fe0) at u_queue.c:271 #3 0x00007ffff10834d7 in impl_thrd_routine (p=) at ../../include/c11/threads_posix.h:87 #4 0x00007ffff7bc5434 in start_thread () from /lib/libpthread.so.0 #5 0x00007ffff6a1206d in clone () from /lib/libc.so.6 -- You are receiving this mail because: You are the assignee for the bug.