https://bugs.freedesktop.org/show_bug.cgi?id=103743 --- Comment #3 from Philip Rebohle --- PS: While bug 102218 is not directly related to this one, that's another case where two shaders that *should* be functionally equivalent yield different results. In the second screenshot, workarounds for both issues are applied in order to obtain correct rendering. -- You are receiving this mail because: You are the assignee for the bug.