From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104143] r600/sb: clobbers gl_Position -> gl_FragCoord
Date: Wed, 06 Dec 2017 11:30:57 +0000
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Date: Wed, 6 Dec 2017 11:30:57 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D104143
Bug ID: 104143
Summary: r600/sb: clobbers gl_Position -> gl_FragCoord
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: gw.fossdev@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 135998
--> https://bugs.freedesktop.org/attachment.cgi?id=3D135998&action=3Dedit
piglit drawing output with sb enabled
With a variation of the piglit=20
spec/glsl-1.10/execution/variable-indexing/vs-output-array-vec2-index-wr
r600/sb clobbers the gl_Position/gl_FragCoord.
The variation consists in replacing two arrays of vec2 by one array of vec4=
and
swizzling the elements to achieve the same result (by effectively interleav=
ing
the two arrays).=20
A few observations:=20
* As can be seen from the colour coding screen shots, the array content is=
=20=20
correctly passed from the vertex shader to the fragment shader.=20
* The error only occurs for the uniform index value 0.=20
* When passing an additional parameter that contains a copy of gl_Position,
then this parameter seems to have the correct value (i.e. the vertex shad=
er
correctly evaluates gl_Position).
* The byte code doesn't doesn't give any obvious indication why things go w=
rong
with the optimized shader.=20
My mesa is at fa8c1b92b7.=20
best,=20
Gert
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15125598570.Bf43.24772
Date: Wed, 6 Dec 2017 11:30:57 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Bug ID |
104143
|
Summary |
r600/sb: clobbers gl_Position -> gl_FragCoord
|
Product |
Mesa
|
Version |
git
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/r600
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
gw.fossdev@gmail.com
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created at=
tachment 135998 [details]
piglit drawing output with sb enabled
With a variation of the piglit=20
spec/glsl-1.10/execution/variable-indexing/vs-output-array-vec2-index-wr
r600/sb clobbers the gl_Position/gl_FragCoord.
The variation consists in replacing two arrays of vec2 by one array of vec4=
and
swizzling the elements to achieve the same result (by effectively interleav=
ing
the two arrays).=20
A few observations:=20
* As can be seen from the colour coding screen shots, the array content is=
=20=20
correctly passed from the vertex shader to the fragment shader.=20
* The error only occurs for the uniform index value 0.=20
* When passing an additional parameter that contains a copy of gl_Position,
then this parameter seems to have the correct value (i.e. the vertex shad=
er
correctly evaluates gl_Position).
* The byte code doesn't doesn't give any obvious indication why things go w=
rong
with the optimized shader.=20
My mesa is at fa8c1b92b7.=20
best,=20
Gert
You are receiving this mail because:
- You are the assignee for the bug.
=
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