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* [Bug 104602] Graphical artifacts in Civilization VI on RX Vega
@ 2018-01-12 15:58 bugzilla-daemon
  2018-01-20 13:04 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

            Bug ID: 104602
           Summary: Graphical artifacts in Civilization VI on RX Vega
           Product: Mesa
           Version: 17.3
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: zachtib@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

System is Arch Linux running kernel 4.15-rc7 with Mesa 17.3.1

When playing Civilization VI and zooming the camera out to view more of the
map, I experience a large number of black, flickering, triangle-shaped
artifacts across the screen. While this doesn't seem to crash the game (I'm
able to play for an extended period without the application crashing still), it
is distracting.

I've had this issue since switching to a Vega card from Polaris, running first
the amd-staging branch of the kernel, then the 4.15 RCs, and from mesa-git
through 17.3 stable. The game updated today and the issue is still present.

As far as I've noticed, no other game experiences the same bug, so I can't be
certain if the fault lies in the driver or the game itself. If needed, I can
attempt to capture some screenshots or video of the bug.

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* [Bug 104602] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
@ 2018-01-20 13:04 ` bugzilla-daemon
  2018-01-20 13:10 ` bugzilla-daemon
                   ` (26 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-01-20 13:04 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #1 from Jason Playne <jason@jasonplayne.com> ---
I am seeing the same with my vega64 on KDE Neon with the oibaf ppa.

packages are marked as 17.4~git1801200730.436ed6~oibaf~x

kernel: 4.15.0-041500rc5-generic

You can easily reproduce this by running the graphics benchmark.

I tried to capture an API trace but the game slowed down so much that the
benchmark did not get far enough along to show it :( 

(it is entirely possible that I am holding it wrong too)

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* [Bug 104602] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
  2018-01-20 13:04 ` bugzilla-daemon
@ 2018-01-20 13:10 ` bugzilla-daemon
  2018-01-22  6:33 ` bugzilla-daemon
                   ` (25 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-01-20 13:10 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #2 from Jason Playne <jason@jasonplayne.com> ---
Created attachment 136866
  --> https://bugs.freedesktop.org/attachment.cgi?id=136866&action=edit
image showing the bad triangles

These triangles are not static, they flicker around the screen a fair bit

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* [Bug 104602] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
  2018-01-20 13:04 ` bugzilla-daemon
  2018-01-20 13:10 ` bugzilla-daemon
@ 2018-01-22  6:33 ` bugzilla-daemon
  2018-01-24  2:37 ` [Bug 104602] [apitrace] " bugzilla-daemon
                   ` (24 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-01-22  6:33 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #3 from Jason Playne <jason@jasonplayne.com> ---
So I was able to get an API trace of the problem!

(I am rather happy to now be holding apitrace correctly!)

it does weigh in at 1.5GiB compressed but it does show all the badly rendered
triangles and how zooming in stops them

it is available here: https://jasonplayne.com/share/Civ6.trace.bz2

I hope this is helpful

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (2 preceding siblings ...)
  2018-01-22  6:33 ` bugzilla-daemon
@ 2018-01-24  2:37 ` bugzilla-daemon
  2018-03-18 22:44 ` bugzilla-daemon
                   ` (23 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-01-24  2:37 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

Jason Playne <jason@jasonplayne.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Graphical artifacts in      |[apitrace] Graphical
                   |Civilization VI on RX Vega  |artifacts in Civilization
                   |                            |VI on RX Vega

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (3 preceding siblings ...)
  2018-01-24  2:37 ` [Bug 104602] [apitrace] " bugzilla-daemon
@ 2018-03-18 22:44 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

matombo@arcor.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matombo@arcor.de

--- Comment #4 from matombo@arcor.de ---
*** Bug 105353 has been marked as a duplicate of this bug. ***

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (4 preceding siblings ...)
  2018-03-18 22:44 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-03-18 22:47 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #5 from matombo@arcor.de ---
I have the same issue,
i captured a video showing the flickering triangles which i had posted in the
duplicate bug 105353
https://bugs.freedesktop.org/attachment.cgi?id=137806

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (5 preceding siblings ...)
  2018-03-18 22:47 ` bugzilla-daemon
@ 2018-04-09 12:15 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-04-09 12:15 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #6 from Jason Playne <jason@jasonplayne.com> ---
Can Confirm that this problem still persists on Kernel 4.16.1 and Mesa 18

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (6 preceding siblings ...)
  2018-04-09 12:15 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #7 from Zach Tibbitts <zachtib@gmail.com> ---
This issue is also persisting with the latest update to Civ VI, including the
Rise and Fall expansion.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (7 preceding siblings ...)
  2018-04-09 13:26 ` bugzilla-daemon
@ 2018-08-13 14:19 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-08-13 14:19 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

Gregor Münch <gr.muench@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Blocks|                            |77449


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (8 preceding siblings ...)
  2018-08-13 14:19 ` bugzilla-daemon
@ 2018-09-16 16:11 ` bugzilla-daemon
  2018-09-21  3:28 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-09-16 16:11 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #8 from peetipablo@gmail.com ---
Just want to comment that this issue is still occuring on mesa 18.2, arch linux
kernel 4.18.6.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (9 preceding siblings ...)
  2018-09-16 16:11 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-09-21  3:28 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #9 from Timothy Arceri <t_arceri@yahoo.com.au> ---
I'm not sure why yet but both the black triangles and the incorrect rendering
behind the chinese emperor on the loading screen go away when I run the trace
on the NIR backend.

Until we figure out what is going on here you can try running the game with the
following environment variable:

R600_DEBUG=nir

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (10 preceding siblings ...)
  2018-09-21  3:28 ` bugzilla-daemon
@ 2018-09-21 10:36 ` bugzilla-daemon
  2018-09-21 12:25 ` bugzilla-daemon
                   ` (15 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-09-21 10:36 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #10 from Jason Playne <jason@jasonplayne.com> ---
(In reply to Timothy Arceri from comment #9)
> I'm not sure why yet but both the black triangles and the incorrect
> rendering behind the chinese emperor on the loading screen go away when I
> run the trace on the NIR backend.
> 
> Until we figure out what is going on here you can try running the game with
> the following environment variable:
> 
> R600_DEBUG=nir

Can confirm! The initial red+black triangles in the game seem to have
disappeared using the nir backend.

(I may be a little excited!)

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (11 preceding siblings ...)
  2018-09-21 10:36 ` bugzilla-daemon
@ 2018-09-21 12:25 ` bugzilla-daemon
  2018-09-22  1:18 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-09-21 12:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #11 from Jason Playne <jason@jasonplayne.com> ---
(In reply to Jason Playne from comment #10)
> (In reply to Timothy Arceri from comment #9)
> > I'm not sure why yet but both the black triangles and the incorrect
> > rendering behind the chinese emperor on the loading screen go away when I
> > run the trace on the NIR backend.
> > 
> > Until we figure out what is going on here you can try running the game with
> > the following environment variable:
> > 
> > R600_DEBUG=nir
> 
> Can confirm! The initial red+black triangles in the game seem to have
> disappeared using the nir backend.
> 
> (I may be a little excited!)

After a couple of hours of game time, I have not seen the triangles.

nir solves the problem

Thanks Timothy!

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (12 preceding siblings ...)
  2018-09-21 12:25 ` bugzilla-daemon
@ 2018-09-22  1:18 ` bugzilla-daemon
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  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-09-22  1:18 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #12 from michael.mansell@gmail.com ---
This fixes the issue for me as well. Its great to finally have a work-around!

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (13 preceding siblings ...)
  2018-09-22  1:18 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

Juan A. Suarez <jasuarez@igalia.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #13 from Juan A. Suarez <jasuarez@igalia.com> ---
As this is fixed, and published in mesa 18.2.2, I'm closing it.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (14 preceding siblings ...)
  2018-10-05 10:50 ` bugzilla-daemon
@ 2018-10-05 10:57 ` bugzilla-daemon
  2018-11-01  0:30 ` bugzilla-daemon
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  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-10-05 10:57 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

Timothy Arceri <t_arceri@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|FIXED                       |---
             Status|RESOLVED                    |REOPENED

--- Comment #14 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Juan A. Suarez from comment #13)
> As this is fixed, and published in mesa 18.2.2, I'm closing it.

This isn't fixed yet :)

Another bug was found using the trace from this bug, as per the commit message
that fix does not fix the primary issue of back triangles from this bug.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (15 preceding siblings ...)
  2018-10-05 10:57 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-11-01  0:30 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #15 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Created attachment 142313
  --> https://bugs.freedesktop.org/attachment.cgi?id=142313&action=edit
Hack around issue

I've found the source of the problem. It seems that the tgsi indirect indexing
optimisation is causing issues on Vega for some reason. I've attached a hack
which disables it resulting in correct rendering.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (16 preceding siblings ...)
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@ 2018-11-01  0:37 ` bugzilla-daemon
  2018-11-01  6:39 ` bugzilla-daemon
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  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-11-01  0:37 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #16 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Created attachment 142314
  --> https://bugs.freedesktop.org/attachment.cgi?id=142314&action=edit
Renderdoc capture

Also attaching a renderdoc capture of the issue.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (17 preceding siblings ...)
  2018-11-01  0:37 ` bugzilla-daemon
@ 2018-11-01  6:39 ` bugzilla-daemon
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  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2018-11-01  6:39 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #17 from Timothy Arceri <t_arceri@yahoo.com.au> ---
After talking this over with Marek here is a summary of the problem.

LLVM's VGPR indexing code on gfx9+ is broken for immediate arrays. Usually this
is not a problem as GLSL IR in mesa will lower these to Uniforms via
lower_const_arrays_to_uniforms(). However this does not work for the shaders in
Civ6 because these arrays are not actually defined as constant arrays for
example the original shader looks like this:

        vec4 x0[3];
        vec4 x1[6];
        vec4 x2[6];
        vec4 x3[6];

        x0[0].xy = vec2(0.031250, 0.500000);
        x0[1].xy = vec2(0.968750, 0.031250);
        x0[2].xy = vec2(0.968750, 0.968750);
        x1[0].xy = vec2(1.000000, 1.000000);
        x1[1].xy = vec2(0.000000, 1.000000);
        x1[2].xy = vec2(-1.000000, 0.000000);
        x1[3].xy = vec2(-1.000000, -1.000000);
        x1[4].xy = vec2(0.000000, -1.000000);
        x1[5].xy = vec2(1.000000, 0.000000);
        x2[0].xy = vec2(1.000000, -1.000000);
        x2[1].xy = vec2(2.000000, 1.000000);
        x2[2].xy = vec2(1.000000, 2.000000);
        x2[3].xy = vec2(-1.000000, 1.000000);
        x2[4].xy = vec2(-2.000000, -1.000000);
        x2[5].xy = vec2(-1.000000, -2.000000);

Without SSA I don't see any way for GLSL IR to easily recognise this as a
constant array. Unfortunately by the time LLVM is done it is recognised and is
exposed to the buggy indexing support.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (18 preceding siblings ...)
  2018-11-01  6:39 ` bugzilla-daemon
@ 2018-12-01 11:26 ` bugzilla-daemon
  2019-03-12 10:44 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-12-01 11:26 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #18 from Sergio Marcelo <sergiomarcelo@ya.ru> ---
Video of problem happening:
https://www.youtube.com/watch?v=E4oy8tqaYs0

My set up: Ubuntu 18.10, AMD Ryzen 2700X, RX Vega 56

This is the workaround that worked for me:

* Beyond adding "R600_DEBUG=nir" to game launcher options (in steam client),
also  start "Steam Launcher" in a terminal with "R600_DEBUG=nir" environment
variable set. And it will work.

When bugfix is published let me know to test it.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (19 preceding siblings ...)
  2018-12-01 11:26 ` bugzilla-daemon
@ 2019-03-12 10:44 ` bugzilla-daemon
  2019-08-01 14:09 ` bugzilla-daemon
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  27 siblings, 0 replies; 29+ messages in thread
From: bugzilla-daemon @ 2019-03-12 10:44 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

oliver.triebel@haspa.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #19 from oliver.triebel@haspa.de ---
I also confirm success on Ryzen 2200g system.

Steam launch property `R600_DEBUG=nir %command%`
fixed texture flickering/artifacts in CIV6 (that appeared on strategic map).


olly@ryzen-pc1:~$ uname -a
Linux ryzen-pc1 5.0.0-050000-generic #201903032031 SMP Mon Mar 4 01:33:18 UTC
2019 x86_64 x86_64 x86_64 GNU/Linux
olly@ryzen-pc1:~$ glxinfo | grep "OpenGL version"
OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.3
olly@ryzen-pc1:~$ lspci -nnk | grep -i VGA -A2 
38:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Raven Ridge [Radeon Vega Series / Radeon Vega Mobile Series]
[1002:15dd] (rev c8)
    Subsystem: Micro-Star International Co., Ltd. [MSI] Vega [Radeon Vega 8
Mobile] [1462:7a39]
    Kernel driver in use: amdgpu
olly@ryzen-pc1:~$ lsb_release -a
No LSB modules are available.
Description:    Ubuntu 18.04.2 LTS

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
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                   ` (20 preceding siblings ...)
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From: bugzilla-daemon @ 2019-08-01 14:09 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #20 from Connor Abbott <cwabbott0@gmail.com> ---
I wanted to make sure that improving the NIR path to reach parity with TGSI in
local variable handling wouldn't break things, so I investigated this a bit
more. It seems this is triggered by the fact that on Vega the TGSI path always
uses scratch, even for smaller local arrays. This bloats the scratch space used
by the VS in question. There are three back-to-back draw calls with this VS
(used to build up the map), each using scratch, and it seems that radeonsi
doesn't properly wait for each call to be done before starting the next and
reuses the same scratch buffer, resulting in the threads from one draw call
overwriting the scratch of the previous call. Hacking
si_update_spi_tmpring_size() to always allocate a new scratch buffer "fixes"
the black triangles.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (21 preceding siblings ...)
  2019-08-01 14:09 ` bugzilla-daemon
@ 2019-08-01 14:13 ` bugzilla-daemon
  2019-08-16 18:17 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-08-01 14:13 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #21 from Jason Playne <jason@jasonplayne.com> ---
(In reply to Connor Abbott from comment #20)
> I wanted to make sure that improving the NIR path to reach parity with TGSI
> in local variable handling wouldn't break things, so I investigated this a
> bit more. It seems this is triggered by the fact that on Vega the TGSI path
> always uses scratch, even for smaller local arrays. This bloats the scratch
> space used by the VS in question. There are three back-to-back draw calls
> with this VS (used to build up the map), each using scratch, and it seems
> that radeonsi doesn't properly wait for each call to be done before starting
> the next and reuses the same scratch buffer, resulting in the threads from
> one draw call overwriting the scratch of the previous call. Hacking
> si_update_spi_tmpring_size() to always allocate a new scratch buffer "fixes"
> the black triangles.

Thanks heaps for looking into the issue Conner. Looking at the explanation on
what was happening makes it sound simple - I am sure the debugging effort was
far greater!

<3

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
  2018-01-12 15:58 [Bug 104602] Graphical artifacts in Civilization VI on RX Vega bugzilla-daemon
                   ` (22 preceding siblings ...)
  2019-08-01 14:13 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #22 from Marek Olšák <maraeo@gmail.com> ---
Connor, the hardware manages the scratch buffer alloc/dealloc. You don't have
to allocate more than one.

The problem with Civ VI is that VGPR indexing has never been properly
implemented for gfx9 in LLVM.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
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                   ` (23 preceding siblings ...)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #23 from Marek Olšák <maraeo@gmail.com> ---
Connor, there is indeed an issue with how we set SPI_TMPRING_SIZE and same for
compute.

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
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                   ` (24 preceding siblings ...)
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From: bugzilla-daemon @ 2019-08-19 23:06 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #24 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Marek Olšák from comment #23)
> Connor, there is indeed an issue with how we set SPI_TMPRING_SIZE and same
> for compute.

I wonder if this is the issue reported in bug #108194

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
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From: bugzilla-daemon @ 2019-08-20  4:13 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 329 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #25 from Marek Olšák <maraeo@gmail.com> ---
This might help:
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1714/diffs?commit_id=b991b7dd54a899d0df89c809c936401baa341d9d

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* [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega
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[-- Attachment #1.1: Type: text/plain, Size: 312 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=104602

--- Comment #26 from gurchetansingh@chromium.org ---
An issue similar occurs when running Civ6 on Virgl.  Is there any to disable
TGSI indirect indexing for testing purposes?

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