From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 104717] Rocket League: grass rendering broken with nir Date: Wed, 07 Mar 2018 21:29:23 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1459927857==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 168496E250 for ; Wed, 7 Mar 2018 21:29:23 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1459927857== Content-Type: multipart/alternative; boundary="15204581630.9a87eeB.18284" Content-Transfer-Encoding: 7bit --15204581630.9a87eeB.18284 Date: Wed, 7 Mar 2018 21:29:23 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D104717 Gregor M=C3=BCnch changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |t_arceri@yahoo.com.au --- Comment #2 from Gregor M=C3=BCnch --- Looks like the assigning didnt work? Did that now, I hope you dont mind. Honestly I dont understand why Intel isnt affected. As far as I understood = the old problem: mesa basically treats OpenGL spec right but nvidia was faster implementing it thus created a de-facto standard. Now porting companys agree its wrong but dont want to change treatment beca= use 80% of their users using nvidia binary blob. To circumvent the problem, a override was created. Fixing the issue for rad= eon. I mean, I understand that the RadeonSI NIR port doesnt respect the dri over= ride yet. But I dont understand that Intel isnt using the dri override at all. W= hich would mean that if Intel treats the opengl spec in the same way like Radeon= SI did but doesnt make use of the override, the problems in those games still appear for Intel users. --=20 You are receiving this mail because: You are the assignee for the bug.= --15204581630.9a87eeB.18284 Date: Wed, 7 Mar 2018 21:29:23 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Gregor M=C3=BCnch changed bug 10471= 7
What Removed Added
CC   t_arceri@yahoo.com.au

Commen= t # 2 on bug 10471= 7 from Gregor M=C3=BCnch
Looks like the assigning didnt work?
Did that now, I hope you dont mind.

Honestly I dont understand why Intel isnt affected. As far as I understood =
the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment beca=
use
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for rad=
eon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri over=
ride
yet. But I dont understand that Intel isnt using the dri override at all. W=
hich
would mean that if Intel treats the opengl spec in the same way like Radeon=
SI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.


You are receiving this mail because:
  • You are the assignee for the bug.
= --15204581630.9a87eeB.18284-- --===============1459927857== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg== --===============1459927857==--