From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Wed, 07 Mar 2018 21:29:23 +0000
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Date: Wed, 7 Mar 2018 21:29:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D104717
Gregor M=C3=BCnch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t_arceri@yahoo.com.au
--- Comment #2 from Gregor M=C3=BCnch ---
Looks like the assigning didnt work?
Did that now, I hope you dont mind.
Honestly I dont understand why Intel isnt affected. As far as I understood =
the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment beca=
use
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for rad=
eon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri over=
ride
yet. But I dont understand that Intel isnt using the dri override at all. W=
hich
would mean that if Intel treats the opengl spec in the same way like Radeon=
SI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15204581630.9a87eeB.18284
Date: Wed, 7 Mar 2018 21:29:23 +0000
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Auto-Submitted: auto-generated
Gregor M=C3=BCnch
changed
bug 10471=
7
What |
Removed |
Added |
CC |
|
t_arceri@yahoo.com.au
|
Commen=
t # 2
on bug 10471=
7
from Gregor M=C3=BCnch
Looks like the assigning didnt work?
Did that now, I hope you dont mind.
Honestly I dont understand why Intel isnt affected. As far as I understood =
the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment beca=
use
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for rad=
eon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri over=
ride
yet. But I dont understand that Intel isnt using the dri override at all. W=
hich
would mean that if Intel treats the opengl spec in the same way like Radeon=
SI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.
You are receiving this mail because:
- You are the assignee for the bug.
=
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