From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Mon, 22 Jan 2018 08:37:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D104717
Kenneth Graunke changed:
What |Removed |Added
----------------------------------------------------------------------------
QA Contact|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop
|ktop.org |.org
Assignee|intel-3d-bugs@lists.freedes |dri-devel@lists.freedesktop
|ktop.org |.org
Component|Drivers/DRI/i965 |Drivers/Gallium/radeonsi
--- Comment #1 from Kenneth Graunke ---
I bet the ac/nir code just doesn't respect the driconf option (which i965
doesn't use). Moving the bug to radeonsi for now and assigning to Tim.
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Kenneth Graunke
changed
bug 10471=
7
What |
Removed |
Added |
QA Contact |
intel-3d-bugs@lists.freedesktop.org
|
dri-devel@lists.freedesktop.org
|
Assignee |
intel-3d-bugs@lists.freedesktop.org
|
dri-devel@lists.freedesktop.org
|
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Drivers/DRI/i965
|
Drivers/Gallium/radeonsi
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Wed, 07 Mar 2018 21:29:23 +0000
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Gregor M=C3=BCnch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t_arceri@yahoo.com.au
--- Comment #2 from Gregor M=C3=BCnch ---
Looks like the assigning didnt work?
Did that now, I hope you dont mind.
Honestly I dont understand why Intel isnt affected. As far as I understood =
the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment beca=
use
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for rad=
eon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri over=
ride
yet. But I dont understand that Intel isnt using the dri override at all. W=
hich
would mean that if Intel treats the opengl spec in the same way like Radeon=
SI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.
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Gregor M=C3=BCnch
changed
bug 10471=
7
What |
Removed |
Added |
CC |
|
t_arceri@yahoo.com.au
|
Commen=
t # 2
on bug 10471=
7
from Gregor M=C3=BCnch
Looks like the assigning didnt work?
Did that now, I hope you dont mind.
Honestly I dont understand why Intel isnt affected. As far as I understood =
the
old problem: mesa basically treats OpenGL spec right but nvidia was faster
implementing it thus created a de-facto standard.
Now porting companys agree its wrong but dont want to change treatment beca=
use
80% of their users using nvidia binary blob.
To circumvent the problem, a override was created. Fixing the issue for rad=
eon.
I mean, I understand that the RadeonSI NIR port doesnt respect the dri over=
ride
yet. But I dont understand that Intel isnt using the dri override at all. W=
hich
would mean that if Intel treats the opengl spec in the same way like Radeon=
SI
did but doesnt make use of the override, the problems in those games still
appear for Intel users.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Wed, 07 Mar 2018 23:06:46 +0000
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--- Comment #3 from Timothy Arceri ---
This series should fix the regression. Thanks for reporting it.
https://patchwork.freedesktop.org/series/39565/
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Thu, 08 Mar 2018 00:35:16 +0000
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Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #4 from Timothy Arceri ---
This should be fixed by:
commit 0c90264da4139805d34f530485a678c53809932e
Author: Timothy Arceri
Date: Thu Mar 8 09:46:42 2018 +1100
ac/radeonsi: add emit_kill to the abi
This should fix a regression with Rocket League grass rendering
on the NIR backend.
Reviewed-by: Marek Ol=C5=A1=C3=A1k
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3D104717
If you are still having problems feel free to reopen the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104717] Rocket League: grass rendering broken with nir
Date: Sat, 10 Mar 2018 14:19:32 +0000
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Gregor M=C3=BCnch changed:
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----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
--- Comment #5 from Gregor M=C3=BCnch ---
Yes, its fixed. Thank you!
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