Comment # 19 on bug 104762 from
(In reply to Christoph Haag from comment #18)
> To be fair, the segfaults are fixed, but sddm and plasmashell randomly not
> working/rendering until the shader cache(s) are deleted is still happening.
> Unfortunately that's a bit harder to debug, but there might still be a
> similar issue hiding somewhere.

This may be rather bug 105065, which is really a QT bug:
https://bugreports.qt.io/browse/QTBUG-66420


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