From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105425] 3D & games produce periodic GPU crashes (Radeon R7 370)
Date: Wed, 28 Mar 2018 23:03:05 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D105425
--- Comment #9 from MirceaKitsune ---
And we have a verdict. The influential factor is by far the anti-aliasing, =
at
least in the case of Xonotic. The other cvars I previously mentioned have
absolutely no effect on the frequency of this freeze.
Today I enabled the feature again and tried playing another match: I instan=
tly
got two lockups, one after 8 minutes and the other after only 20 seconds! I
then disabled it and let the bots play again while I was away: This time the
machine froze after more than 2 whole hours of experiencing no issues.
I find it interesting how the probability of the freeze seems to scale with=
the
number of samples: If I use 4x AA ("vid_samples 4"), I get a crash roughly
every 30 minutes... if I disable AA ("vid_samples 1"), I get a crash less t=
han
once per 2 hours... 30 minutes * 4x =3D 2 hours. Maybe this is just me seei=
ng
patterns but I thought I should suggest the idea.
I'd like to hear some thoughts from the developers or experienced users at =
this
point. Can we close in on the source of this GPU lockup, knowing that Anti
Aliasing greatly affects its frequency in Darkplaces engine? Are there any =
open
bugs about AA related X11 crashes I should check out? What else can I test,
ideally still under Xonotic where I have the best test case prepared?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15222781850.A85EC8b.30965
Date: Wed, 28 Mar 2018 23:03:05 +0000
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Auto-Submitted: auto-generated
Commen=
t # 9
on bug 10542=
5
from MirceaKitsune=
span>
And we have a verdict. The influential factor is by far the an=
ti-aliasing, at
least in the case of Xonotic. The other cvars I previously mentioned have
absolutely no effect on the frequency of this freeze.
Today I enabled the feature again and tried playing another match: I instan=
tly
got two lockups, one after 8 minutes and the other after only 20 seconds! I
then disabled it and let the bots play again while I was away: This time the
machine froze after more than 2 whole hours of experiencing no issues.
I find it interesting how the probability of the freeze seems to scale with=
the
number of samples: If I use 4x AA ("vid_samples 4"), I get a cras=
h roughly
every 30 minutes... if I disable AA ("vid_samples 1"), I get a cr=
ash less than
once per 2 hours... 30 minutes * 4x =3D 2 hours. Maybe this is just me seei=
ng
patterns but I thought I should suggest the idea.
I'd like to hear some thoughts from the developers or experienced users at =
this
point. Can we close in on the source of this GPU lockup, knowing that Anti
Aliasing greatly affects its frequency in Darkplaces engine? Are there any =
open
bugs about AA related X11 crashes I should check out? What else can I test,
ideally still under Xonotic where I have the best test case prepared?
You are receiving this mail because:
- You are the assignee for the bug.
=
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