From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107334] Artifacts in Unigine Valley with RX 580
Date: Mon, 23 Jul 2018 12:59:47 +0000
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Date: Mon, 23 Jul 2018 12:59:47 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107334
Bug ID: 107334
Summary: Artifacts in Unigine Valley with RX 580
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: cwidmer@umbrox.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 140780
--> https://bugs.freedesktop.org/attachment.cgi?id=3D140780&action=3Dedit
Screenshot showing the issue
In a certain scene during the Unigine Valley benchmark, render artifacts
briefly flash on the screen multiple times. This does not occur with the sa=
me
card in another machine running Windows 10 -- neither with the DirectX 11 n=
or
with the OpenGL renderer -- and it does also not occur on this machine when
using a NVIDIA GeForce GTX 660 instead of the RX 580.
When I tried to get an apitrace, the benchmark slows down a lot during the
scene, skipping parts of it and not showing the artifacts. Additionally, the
replay is stuck on the loading screen and major shader compiler errors are
thrown.
I am using Gentoo with kernel 4.17.9 (with the gentoo patchset) and mesa git
(commit d0ee0a0a5d5fb658c87fed82cbcf9b48437abb2c).
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 23 Jul 2018 12:59:47 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Bug ID |
107334
|
Summary |
Artifacts in Unigine Valley with RX 580
|
Product |
Mesa
|
Version |
git
|
Hardware |
x86-64 (AMD64)
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
cwidmer@umbrox.de
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment =
140780 [details]
Screenshot showing the issue
In a certain scene during the Unigine Valley benchmark, render artifacts
briefly flash on the screen multiple times. This does not occur with the sa=
me
card in another machine running Windows 10 -- neither with the DirectX 11 n=
or
with the OpenGL renderer -- and it does also not occur on this machine when
using a NVIDIA GeForce GTX 660 instead of the RX 580.
When I tried to get an apitrace, the benchmark slows down a lot during the
scene, skipping parts of it and not showing the artifacts. Additionally, the
replay is stuck on the loading screen and major shader compiler errors are
thrown.
I am using Gentoo with kernel 4.17.9 (with the gentoo patchset) and mesa git
(commit d0ee0a0a5d5fb658c87fed82cbcf9b48437abb2c).
You are receiving this mail because:
- You are the assignee for the bug.
=
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