Comment # 6 on bug 109048 from
(In reply to Timothy Arceri from comment #5)
> I just tried a build of 18.3.3 and it didn't crash for me either. Just to be
> clear, does the trace actually crash for you? Or does it only happen when
> your running the game?

I thought the trace also crashed, but now checking more closely I see the crash
I saw in coredumpctl list was from the recording run, not the replay run.

Is there any way to maybe make the trace more useful?

I see the last line with verbose replay says
"49801900 @0 glTexImage1D(target = GL_TEXTURE_1D, level = 0, internalformat =
3, width = 256, border = 0, format = GL_RGB, type = GL_UNSIGNED_BYTE, pixels =
blob(768)) // incomplete"

so does this mean the trace for the glTexImage1D is not executed with the trace
as it's incomplete? I believe this is the command where the crash happens,
according to the backtrace


You are receiving this mail because: