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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 109819] [APITRACE] Shadow of Mordor causes gpu freeze ryzen 2200g
Date: Sun, 10 Mar 2019 17:40:22 +0000	[thread overview]
Message-ID: <bug-109819-502-65V8LrkXPa@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-109819-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=109819

--- Comment #6 from Dominic <dominic.letz@berlin.de> ---
Created attachment 143612
  --> https://bugs.freedesktop.org/attachment.cgi?id=143612&action=edit
Vertex & Fragment Shader per apitrace just before the crash

I've done some more software updates:
- Kernel 5.0.1
- Mesa 1.8.4

But the crash still happens at the very same opengl instruction. 

So the last mentioned glDrawElementsBaseVertex() call is definitely the point
of the crash but the damage that makes the gpu freeze seems to have been
created by earlier calls. I found from more testing that the previous
glUseProgram() seems to be required to trigger the crash. So I've attached the
vertex & fragment shader as shown in apitrace.

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  parent reply	other threads:[~2019-03-10 17:40 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-03-03 17:09 [Bug 109819] Shadow of Mordor causes gpu freeze ryzen 2200g bugzilla-daemon
2019-03-04 17:33 ` bugzilla-daemon
2019-03-04 17:35 ` bugzilla-daemon
2019-03-08  0:29 ` bugzilla-daemon
2019-03-08  0:43 ` [Bug 109819] [APITRACE] " bugzilla-daemon
2019-03-08  0:49 ` bugzilla-daemon
2019-03-08  0:50 ` bugzilla-daemon
2019-03-08 18:24 ` bugzilla-daemon
2019-03-10 17:40 ` bugzilla-daemon [this message]
2019-03-10 17:43 ` bugzilla-daemon
2019-03-10 17:45 ` bugzilla-daemon
2019-03-10 18:06 ` bugzilla-daemon
2019-09-16  7:50 ` bugzilla-daemon
2019-09-16  9:54 ` bugzilla-daemon
2019-11-19  9:15 ` bugzilla-daemon

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