Comment # 5 on bug 109819 from
Fun fact. Binary searching the apitrace by playing to different calls I was
able to identify that my GPU hangs everytime on this call in the apitrace:

14840194 @5 glDrawElementsBaseVertex(mode = GL_TRIANGLES, count = 60, type =
GL_UNSIGNED_SHORT, indices = NULL, basevertex = 0) 

I can replay until the previous call 14840193 safely but trying to play until
14840194 freezes everytime. 

So checking the OpenGL docks I'm not quite sure that indices and basevertex are
allowed to be NULL/0 could that be an issue?


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