From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109819] [APITRACE] Shadow of Mordor causes gpu freeze ryzen 2200g
Date: Fri, 08 Mar 2019 18:24:53 +0000
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Date: Fri, 8 Mar 2019 18:24:52 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109819
--- Comment #5 from Dominic ---
Fun fact. Binary searching the apitrace by playing to different calls I was
able to identify that my GPU hangs everytime on this call in the apitrace:
14840194 @5 glDrawElementsBaseVertex(mode =3D GL_TRIANGLES, count =3D 60, t=
ype =3D
GL_UNSIGNED_SHORT, indices =3D NULL, basevertex =3D 0)=20
I can replay until the previous call 14840193 safely but trying to play unt=
il
14840194 freezes everytime.=20
So checking the OpenGL docks I'm not quite sure that indices and basevertex=
are
allowed to be NULL/0 could that be an issue?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 8 Mar 2019 18:24:52 +0000
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Auto-Submitted: auto-generated
Commen=
t # 5
on bug 10981=
9
from Dominic
Fun fact. Binary searching the apitrace by playing to differen=
t calls I was
able to identify that my GPU hangs everytime on this call in the apitrace:
14840194 @5 glDrawElementsBaseVertex(mode =3D GL_TRIANGLES, count =3D 6=
0, type =3D
GL_UNSIGNED_SHORT, indices =3D NULL, basevertex =3D 0)=20
I can replay until the previous call 14840193 safely but trying to play unt=
il
14840194 freezes everytime.=20
So checking the OpenGL docks I'm not quite sure that indices and basevertex=
are
allowed to be NULL/0 could that be an issue?
You are receiving this mail because:
- You are the assignee for the bug.
=
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