From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming Date: Tue, 05 Nov 2019 18:01:08 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0344874924==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id B729B6EB43 for ; Tue, 5 Nov 2019 18:01:08 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0344874924== Content-Type: multipart/alternative; boundary="15729768686.B8Fd.26158" Content-Transfer-Encoding: 7bit --15729768686.B8Fd.26158 Date: Tue, 5 Nov 2019 18:01:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D109955 --- Comment #125 from haro41@gmx.de --- ... thanks for your feedback, so it seems we are faced with the same bug ... Btw, i got crashes with at least one vulkan game and ACO compiler backend enabled too. I think it really depends of the load pattern. And enabled vsync is trigger= ing the typical load pattern, with at least one transient (from high to low loa= d) per frame. Is someone affected with this bug here, usually building the kernel from so= urce locally? --=20 You are receiving this mail because: You are the assignee for the bug.= --15729768686.B8Fd.26158 Date: Tue, 5 Nov 2019 18:01:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comm= ent # 125 on bug 10995= 5 from haro41@gmx.de
... thanks for your feedback, so it seems we are faced with th=
e same bug ...

Btw, i got crashes with at least one vulkan game and ACO compiler backend
enabled too.
I think it really depends of the load pattern. And enabled vsync is trigger=
ing
the typical load pattern, with at least one transient (from high to low loa=
d)
per frame.

Is someone affected with this bug here, usually building the kernel from so=
urce
locally?


You are receiving this mail because:
  • You are the assignee for the bug.
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