From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming Date: Mon, 03 Jun 2019 20:10:26 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0508532885==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 1EB588933C for ; Mon, 3 Jun 2019 20:10:26 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0508532885== Content-Type: multipart/alternative; boundary="15595926261.ca259e.15217" Content-Transfer-Encoding: 7bit --15595926261.ca259e.15217 Date: Mon, 3 Jun 2019 20:10:26 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D109955 --- Comment #26 from Matt Coffin --- For reproducability, here's what I've been using. (I can reproduce this cra= sh on both the RADV and AMDVLK Vulkan implementations, and can reproduce it bo= th on top of sway 1.1 (wayland), and xfce4 (X11)). * 5.1.3-arch2-1-ARCH * LLVM 8.0.0 * mesa/vulkan-radeon: 19.0.4 * AMDVLK: (dev branch from nighttime Mountain time 20190602) * DXVK: winelib version - release 1.2.1 I run "House Flipper" from Steam with DXVK_FILTER_DEVICE_NAME=3D590. On 1080p@60Hz with v-sync, it runs quite well and stable (for hours). If I disable v-sync and framerate limiting, the crash occurs within a minute usually. At 2560x1440 resolution, no refresh rate works in a stable mannner, but I h= ave tried both 60Hz and 144Hz. With the game rendering 1080p but scaling up to a 2560x1440 display, I saw = it crash once, but was unable to duplicate it again. I'm new to low-level development, and would like to help. If I can provide = any information since I can reliably reproduce the issue, I'd love to. Let me k= now what would be useful and I'd be happy to get it out to you. I've also seen the bugs listed in my other comment on the other bug here: https://bugs.freedesktop.org/show_bug.cgi?id=3D102322#c82 --=20 You are receiving this mail because: You are the assignee for the bug.= --15595926261.ca259e.15217 Date: Mon, 3 Jun 2019 20:10:26 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 26 on bug 10995= 5 from Matt Coffin
For reproducability, here's what I've been using. (I can repro=
duce this crash
on both the RADV and AMDVLK Vulkan implementations, and can reproduce it bo=
th
on top of sway 1.1 (wayland), and xfce4 (X11)).

* 5.1.3-arch2-1-ARCH
* LLVM 8.0.0
* mesa/vulkan-radeon: 19.0.4
* AMDVLK: (dev branch from nighttime Mountain time 20190602)
* DXVK: winelib version - release 1.2.1

I run "House Flipper" from Steam with DXVK_FILTER_DEVICE_NAME=3D5=
90.

On 1080p@60Hz with v-sync, it runs quite well and stable (for hours). I=
f I
disable v-sync and framerate limiting, the crash occurs within a minute
usually.

At 2560x1440 resolution, no refresh rate works in a stable mannner, but I h=
ave
tried both 60Hz and 144Hz.

With the game rendering 1080p but scaling up to a 2560x1440 display, I saw =
it
crash once, but was unable to duplicate it again.

I'm new to low-level development, and would like to help. If I can provide =
any
information since I can reliably reproduce the issue, I'd love to. Let me k=
now
what would be useful and I'd be happy to get it out to you.

I've also seen the bugs listed in my other comment on the other bug here:
https://bugs.freedesktop.org/show_=
bug.cgi?id=3D102322#c82


You are receiving this mail because:
  • You are the assignee for the bug.
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