From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111481] AMD Navi GPU frequent freezes on both Manjaro/Ubuntu with kernel 5.3 and mesa 19.2 -git/llvm9 Date: Mon, 04 Nov 2019 20:37:41 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1708643440==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0B9696E86A for ; Mon, 4 Nov 2019 20:37:42 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1708643440== Content-Type: multipart/alternative; boundary="157289986111.BDDE73.28176" Content-Transfer-Encoding: 7bit --157289986111.BDDE73.28176 Date: Mon, 4 Nov 2019 20:37:41 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111481 --- Comment #200 from Marko Popovic --- (In reply to Marko Popovic from comment #199) > Created attachment 145882 [details] > Trace file from Blender SDMA hang >=20 > Here is a trace file of the SDMA hang provoked by using blender, happens > pretty much all the time on the same place, so I guess those hangs look > random on the surface but are reproducible indeed. + Extra info: it doesn't happen with nodma on... so it's definitely SDMA related, not shaders... --=20 You are receiving this mail because: You are the assignee for the bug.= --157289986111.BDDE73.28176 Date: Mon, 4 Nov 2019 20:37:41 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comm= ent # 200 on bug 11148= 1 from Marko Popovic
(In reply to Marko Popovic from comment #199)
> Created attachment 145882 [details]
> Trace file from Blender SDMA hang
>=20
> Here is a trace file of the SDMA hang provoked by using blender, happe=
ns
> pretty much all the time on the same place, so I guess those hangs look
> random on the surface but are reproducible indeed.

+ Extra info: it doesn't happen with nodma on... so it's definitely SDMA
related, not shaders...


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